en:class-changes:archmage
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| en:class-changes:archmage [2026/07/05 20:27] – added missing class skills narsil | en:class-changes:archmage [2026/08/04 06:52] (current) – standarization narsil | ||
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| The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters. | The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters. | ||
| + | **Class Type**: Prestige class. | ||
| **Hit Die**: d4. | **Hit Die**: d4. | ||
| **Proficiencies**: | **Proficiencies**: | ||
| **Skill Points**: 2 + Int Modifier. | **Skill Points**: 2 + Int Modifier. | ||
| - | **Class Skills**: Concentration, | + | **Class Skills**: Concentration, |
| - | **Primary Saving | + | **Primary Saving |
| **Base Attack Bonus**: +1/2 levels. | **Base Attack Bonus**: +1/2 levels. | ||
| + | **Primary Ability**: Intelligence. | ||
| + | **Maximum Level**: 5. | ||
| + | **Spellcasting**: | ||
| ---- | ---- | ||
| - | ===== REQUIREMENTS: | + | ===== Requirements |
| (PRESTIGE CLASS) | (PRESTIGE CLASS) | ||
| **Arcane Spellcasting**: | **Arcane Spellcasting**: | ||
| Line 21: | Line 26: | ||
| **Special**: | **Special**: | ||
| - | ===== ABILITIES: | + | ===== Level Progression |
| - | Level | + | |
| - | 1: High Arcana*, Mastery of Elements (Normal) | + | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ |
| - | 2: High Arcana* | + | | 1 | +0 | +0 | +0 | +2 | High Arcana |
| - | 3: High Arcana* | + | | 2 | +1 | +0 | +0 | +3 | High Arcana |
| - | 4: High Arcana* | + | | 3 | +1 | +1 | +1 | +3 | High Arcana |
| - | 5: High Arcana* | + | | 4 | +2 | +1 | +1 | +4 | High Arcana |
| + | | 5 | +2 | +1 | +1 | +4 | High Arcana choice | | ||
| + | |||
| + | ===== Class Features ===== | ||
| + | |||
| + | ^ Feature ^ Level(s) ^ Description ^ | ||
| + | | High Arcana | 1, 2, 3, 4, 5 | At each Archmage level, choose one High Arcana option from the list in Special Mechanics. Use: Selected. | | ||
| + | |||
| + | ==== High Arcana | ||
| - | ===== BONUS SPELLS ===== | + | At each Archmage |
| - | The Archmage | + | |
| - | ===== HIGH ARCANA: ===== | + | ^ High Arcana |
| - | Each level the Archmage must choose one of the following | + | | Arcane Fire | Converts a prepared arcane spell into a long-range ranged-touch |
| - | **Arcane Fire**: This feat allows the Archmage to convert any spells he knows into a powerful | + | | Mastery of Elements |
| - | **Mastery of Elements**: This feat allows the Archmage to change on the fly the damage type of any elemental spells. The feat to set them back to normal is free at level 1, the fire, cold, acid, electrical and sonic damages are separated in their own feats and must be selected. | + | | Mastery of Shaping | Creates protected spaces inside eligible |
| - | **Mastery of Shapes**: This feat allows the Archmage to create " | + | | Spell-Like |
| - | **Spell-Like | + | | Spell Power | Increases |
| - | **Spell Power**: This feat allows the Archmage to increase his effective caster level by 1 (commutative with the normal | + | | Spell Aptitude |
| - | **Spell Aptitude**: This feats allows the Archmage to increase difficulty class of his spells | + | |
en/class-changes/archmage.1783283245.txt.gz · Last modified: 2026/07/05 20:27 by narsil
