====== Assassin ====== {{:en:class-changes:assassin.png?nolink&400 |}} Assassins are stealth specialists who combine death attacks, poison, uncanny defense, and a limited arcane spellbook. **Class Type**: Prestige class. **Hit Die**: d6. **Proficiencies**: Simple weapons and light armor. **Skill Points**: 4 + Int Modifier. **Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device. **Primary Saving throw(s)**: Reflex. **Base Attack Bonus**: +3/4 levels. **Primary Ability**: Intelligence. **Maximum Level**: None. **Spellcasting**: __Arcane spellcasting; casting ability INT; spell table Assassin; minimum casting level 1.__ ---- ===== Requirements ===== **Alignment**: Evil. **Skills**: Hide 8 ranks, Move Silently 8 ranks. ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1st | +0 | +0 | +2 | +0 | Death Attack, Sneak Attack, Assassin +1d6, Poison Use | | 2nd | +1 | +0 | +3 | +0 | Uncanny Dodge 1, Poison Save +1 | | 3rd | +2 | +1 | +3 | +1 | Sneak Attack, Assassin +2d6 | | 4th | +3 | +1 | +4 | +1 | Poison Save +2 | | 5th | +3 | +1 | +4 | +1 | Sneak Attack, Assassin +3d6, Uncanny Dodge 2 | | 6th | +4 | +2 | +5 | +2 | Poison Save +3 | | 7th | +5 | +2 | +5 | +2 | Sneak Attack, Assassin +4d6 | | 8th | +6 | +2 | +6 | +2 | __Hide in Plain Sight__, Poison Save +4 | | 9th | +6 | +3 | +6 | +3 | Sneak Attack, Assassin +5d6 | | 10th | +7 | +3 | +7 | +3 | Uncanny Dodge 3, Poison Save +5 | ===== Class Features ===== ^ Feature ^ Description ^ | Death Attack | Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic. | | Sneak Attack | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. | | Hide in Plain Sight | Allows the character to use Hide while being observed, as long as normal hiding conditions are met. Use: Automatic. | | Uncanny Dodge | Improves defensive awareness and helps the character avoid being caught flat-footed. Use: Automatic. | | Poison Save | Grants an increasing bonus to saving throws against poison. Use: Automatic. | | Poison Use | Allows the character to use poison without risking accidental self-poisoning. | ===== Arkhalia Changes ===== * __Assassin now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer, but not Pale Master.__ * __Assassin gains Hide in Plain Sight at level 8.__ * __Assassin has a spellbook; casting ability is Intelligence.__ ===== Assassin Spell List ===== Spellcasting ability: Intelligence. ^ Spell level ^ Spells ^ | 1st | Camouflage, Expeditious Retreat, Flare, Protection from Good Standalone, Sleep, True Strike | | 2nd | Cat's Grace, Darkness, False Life, Fox's Cunning, Ghostly Visage, Invisibility | | 3rd | Blade Thirst, Deep Slumber, Displacement, Hold Person, Magic Circle against Good Standalone, Poison | | 4th | Clairaudience/Clairvoyance, Freedom of Movement, Improved Invisibility, Mass Camouflage | ===== Epic Assassin ===== **Hit Die**: d6. **Skill Points**: 4 + Int Modifier. **Epic Assassin Bonus Feats List**: Epic Improved Combat Casting, Epic Superior Initiative, Epic Great Dexterity 1, Epic Improved Sneak Attack 1, Epic Reflexes, Epic Skill Focus Hide, Epic Skill Focus Movesilently, Improved Death Attack I-X, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage.