en:class-changes:horizonwalker
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| en:class-changes:horizonwalker [2024/04/01 10:05] – created razyel | en:class-changes:horizonwalker [2026/08/04 11:35] (current) – standarization narsil | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Horizon Walker ====== | ====== Horizon Walker ====== | ||
| - | (PRESTIGE CLASS) | + | |
| + | {{: | ||
| Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands. | Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands. | ||
| - | Though rangers are most likely to be attracted to the ever-wandering life common to horizon walkers, barbarians, fighters, and rogues have also been known to find it appealing. Horizon walkers are most common in areas on the edge of civilization, | + | Though rangers are most likely to be attracted to the ever-wandering life common to horizon walkers, barbarians, fighters, and rogues have also been known to find it appealing. Horizon walkers are most common in areas on the edge of civilization, |
| + | **Class Type**: Prestige class. | ||
| **Hit Die**: d8. | **Hit Die**: d8. | ||
| - | **Proficiencies**: | + | **Proficiencies**: |
| **Skill Points**: 4 + Int Modifier. | **Skill Points**: 4 + Int Modifier. | ||
| - | **Primary Saving | + | **Class Skills**: Animal Empathy, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Ride, Spot. |
| + | **Primary Saving | ||
| **Base Attack Bonus**: +1/level. | **Base Attack Bonus**: +1/level. | ||
| + | **Primary Ability**: Dexterity. | ||
| + | **Maximum Level**: None. | ||
| + | **Spellcasting**: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Requirements ===== | ||
| - | ===== REQUIREMENTS: | ||
| **Skills**: Lore 8 ranks. | **Skills**: Lore 8 ranks. | ||
| **Feats**: Great Fortitude | **Feats**: Great Fortitude | ||
| **Special**: | **Special**: | ||
| - | ===== ABILITIES: | + | ===== Level Progression |
| - | Level | + | |
| - | 1: Favored Terrain - +1ab and damage while fighting in chosen terrain, bonus increases every 5 levels after first | + | |
| - | 2: Favored Terrain | + | |
| - | 3: Favored Terrain | + | |
| - | 4: Favored Terrain | + | |
| - | 5: Favored Terrain | + | |
| - | 6: Terrain Mastery - permanent bonus based on terrain type | + | |
| - | 7: Terrain Mastery | + | |
| - | 8: Terrain Mastery | + | |
| - | 9: Terrain Mastery | + | |
| - | 10: Terrain Mastery | + | |
| + | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ | ||
| + | | 1 | +1 | +2 | +0 | +0 | Favored Terrain choice | | ||
| + | | 2 | +2 | +3 | +0 | +0 | Favored Terrain choice | | ||
| + | | 3 | +3 | +3 | +1 | +1 | Favored Terrain choice | | ||
| + | | 4 | +4 | +4 | +1 | +1 | Favored Terrain choice | | ||
| + | | 5 | +5 | +4 | +1 | +1 | Favored Terrain choice | | ||
| + | | 6 | +6 | +5 | +2 | +2 | Terrain Mastery choice | | ||
| + | | 7 | +7 | +5 | +2 | +2 | Terrain Mastery choice | | ||
| + | | 8 | +8 | +6 | +2 | +2 | Terrain Mastery choice | | ||
| + | | 9 | +9 | +6 | +3 | +3 | Terrain Mastery choice | | ||
| + | | 10 | +10 | +7 | +3 | +3 | Terrain Mastery choice | | ||
| - | (As it can get confusing with ingame description , +1AB and Damage is at levels | + | ===== Class Features |
| - | ===== TERRAIN MASTERY | + | |
| - | **Aquatic** (sea, underwater, sea caves) - Water Breathing ( Immunity to drown ) | + | |
| - | **Desert** (sand and wasteland) - immunity blindness | + | |
| - | **Forest** - immunity entanglement | + | |
| - | **Jungle** - immunity poison | + | |
| - | **Mountains** (including hills) - damage reduction 3/- | + | |
| - | **Plains** - +2 AC natural bonus | + | |
| - | **Ruins** (ruins, crypts, catacombs) - permanent Death magic immunity | + | |
| - | **Swamp** - immunity paralysis | + | |
| - | **Underground** (caves, dungeons, underdark) - blind-fight feat | + | |
| - | **Urban** (buildings, streets, and sewers) - +3 bonus to open lock, disable trap and search skills | + | |
| - | **Abyssal** (fiery and evil-aligned planes) - fire 50% immunity | + | |
| - | **Celestial** (heaven and good-aligned planes) - regeneration +2 | + | |
| - | **Cold** (ice, glaciers, snow, and tundra) - cold 50% immunity | + | |
| - | **Ethereal plane** - greater sanctuary 1x day | + | |
| - | **Shadow plane** - improved invisibility 1x day | + | |
| - | ===== CLASS SKILLS: | + | ^ Feature ^ Level(s) ^ Description ^ |
| - | Animal Empathy | + | | Favored Terrain | 1,2,3,4,5 | A horizon walker selects favored terrain. When within this terrain the horizon walker gains a +1 bonus to damage and attack rolls. This bonus improves by +1 each 5 level thereafter (1, |
| - | Craft Armor | + | | Terrain Mastery | 6,7,8,9,10 | Select terrain masteries at the levels shown in the progression. Each choice grants its permanent benefit from the Terrain Choices table below. Use: Selected. | |
| - | Craft Trap | + | |
| - | Craft Weapon | + | ===== Terrain Choices |
| - | Discipline | + | |
| - | Heal | + | ^ Terrain choice ^ Permanent benefit ^ |
| - | Hide | + | | Aquatic (sea, underwater, sea caves) | Water Breathing (immunity to drowning) | |
| - | Listen | + | | Desert (sand and wasteland) | Immunity to blindness | |
| - | Lore | + | | Forest | Woodland Stride (hint: requirement for Tempest prestige class) | |
| - | Move Silently | + | | Jungle | Immunity to poison | |
| - | Parry | + | | Mountains (including hills) | Damage Reduction 3/- | |
| - | Persuade | + | | Plains | +2 natural Armor Class | |
| - | Ride | + | | Ruins (ruins, crypts, catacombs) | Immunity to death magic | |
| - | Spot | + | | Swamp | Immunity to paralysis | |
| + | | Underground (caves, dungeons, Underdark) | Blind-Fight | | ||
| + | | Urban (buildings, streets, sewers) | +3 bonus to Open Lock, Disable Trap, and Search | | ||
| + | | Abyssal (fiery and evil-aligned planes) | 50% fire immunity | | ||
| + | | Celestial (heaven and good-aligned planes) | Regeneration +2 | | ||
| + | | Cold (ice, glaciers, snow, tundra) | 50% cold immunity | | ||
| + | | Ethereal Plane | Greater Sanctuary once per day | | ||
| + | | Shadow Plane | Improved Invisibility once per day | | ||
| ===== Epic Horizon Walker ===== | ===== Epic Horizon Walker ===== | ||
| + | |||
| **Hit Die**: d8 | **Hit Die**: d8 | ||
| Line 77: | Line 79: | ||
| **Epic Horizon Walker Bonus Feats List**: | **Epic Horizon Walker Bonus Feats List**: | ||
| Armor Skin, Blinding Speed, Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Perfect Health. | Armor Skin, Blinding Speed, Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Perfect Health. | ||
| + | |||
en/class-changes/horizonwalker.1711965910.txt.gz · Last modified: 2024/04/01 10:05 by razyel
