User Tools

Site Tools


en:class-changes:shadowdancer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:class-changes:shadowdancer [2026/02/24 17:01] shadooowen:class-changes:shadowdancer [2026/07/11 15:01] (current) – refactor narsil
Line 1: Line 1:
 ====== Shadow Dancer ====== ====== Shadow Dancer ======
-{{:en:class-changes:sd.jpg?nolink |}} 
-Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.  
  
-**Hit Die**: d8+{{:en:class-changes:shadow_dancer.png?nolink&400 |}} 
 + 
 +Shadow Dancers are agile stealth specialists who use shadows, evasion, defensive tricks, and concealment to survive. 
 + 
 +**Class Type**: Prestige class. 
 +**Hit Die**: d8.
 **Proficiencies**: Simple weapons and light armor. **Proficiencies**: Simple weapons and light armor.
 **Skill Points**: 6 + Int Modifier. **Skill Points**: 6 + Int Modifier.
-**Primary Saving throw(s)**: reflex+**Class Skills**: Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble. 
-**Base Attack Bonus**: +3/4 level.+**Primary Saving throw(s)**: Reflex
 +**Base Attack Bonus**: +3/4 levels. 
 +**Primary Ability**: Dexterity. 
 +**Maximum Level**: 5. 
 +**Spellcasting**: None. 
 ---- ----
  
-===== Requirements===== +===== Requirements =====
-**Ability Score**: Dexterity 17+ +
-**Feats**: dodge and mobility. +
-**Skills**: hide 10 ranks, move silently 8 ranks, tumble 5 ranks.+
  
-^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ +**Ability Score**: Dexterity 17+. 
-| 1st | +0 |+0 |+2 |+0 |Hide in Plain Sight+1 dodge AC bonus| +**Skills**: Hide 10 ranksMove Silently 8 ranks, Tumble 5 ranks. 
-| 2nd | +1 |+0 |+3 |+0 |Darkvision, Evasion, Uncanny Dodge I| +**Feats**: Dodge, Mobility.
-| 3rd | +2 |+1 |+3 |+1 |Defensive Roll+1 dodge AC bonus| +
-| 4th | +3 |+1 |+4 |+1 |Improved Evasion| +
-| 5th | +3 |+1 |+4 |+1 |Shadow Evade, +1 dodge AC bonus|+
  
-===== Class Features: =====+===== Level Progression =====
  
-**Hide in Plain Sight**: A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadowa shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannothowever, hide in her own shadow. +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ 
- +| 1st | +0 | +0 | +2 | +0 | Hide in Plain Sight 
-**Evasion**: At 2nd level, a shadowdancer gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the shadowdancer is wearing light armor or no armor.+| 2nd | +1 | +0 | +3 | +0 | EvasionDarkvisionUncanny Dodge | 
 +| 3rd | +2 | +1 | +3 | +1 | Defensive Roll | 
 +| 4th | +3 | +1 | +4 | +1 | Improved Evasion 
 +| 5th | +3 | +1 | +4 | +1 | Shadow Evade |
  
-**Uncanny Dodge I**: Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)+===== Class Features =====
  
-**Defensive Roll**Starting at 3rd levelonce per day, when a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability)she can attempt to roll with the damage. She makes a Reflex saving throw (DC damage dealt) and, if successfultakes only half damage from the blowShe must be aware of the attack and able to react to it in order to execute her defensive rollIf she is in situation that would deny her any Dexterity bonus to AC, she can’t attempt a defensive roll.+^ Feature ^ Description ^ 
 +| Hide in Plain Sight | __A Shadow Dancer can use Hide while observed if within 10 feet of a shadow. The Shadow Dancer cannot hide in their own shadow.__ UseAutomatic. | 
 +| Evasion | When a Reflex save would halve damagea successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | 
 +| Darkvision | Allows the character to see in darkness. Use: Automatic. | 
 +| Uncanny Dodge | Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. Use: Automatic. | 
 +| Defensive Roll | Once per day, when an attack would reduce the character to 0 hit points or less, makes a Reflex save against DC equal to the damage dealt; success halves the damage. It cannot be used while flat-footed. Use: Automatic. | 
 +| Improved Evasion | A successful Reflex save against a half-damage effect prevents all damage; a failed save takes only half damage. Requires light armor or no armor and does not work while helplessUse: Automatic. | 
 +| Shadow Evade | __Grants permanent 25% concealment bonus. This benefit is lost while flat-footed.__ Use: Automatic. |
  
-**Improved Evasion**: This ability, gained at 4th level, works like evasion (see above). A shadowdancer takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw. 
  
-**Shadow Evade**: Permanent 25% concealment bonus, doesn't work when flatfooted. 
  
en/class-changes/shadowdancer.1771952501.txt.gz · Last modified: 2026/02/24 17:01 by shadooow