====== Shou Disciple ====== {{:en:class-changes:shou-disciple.png?nolink&400 |}} Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. **Class Type**: Prestige class. **Hit Die**: d10. **Proficiencies**: Martial and Monk, Light Armor. **Skill Points**: 2 + Int Modifier. **Class Skills**: Discipline, Hide, Listen, Move Silently, Parry, Persuade, Spot, Tumble. **Primary Saving Throw(s)**: Fort, Ref. **Base Attack Bonus**: +1/level. **Primary Ability**: Dexterity. **Maximum Level**: 5. **Spellcasting**: None. ---- ===== Requirements ===== **Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike **Skills**: Tumble 4 ranks Base Attack Bonus: +3 Base Reflex Save: +2 ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ | 1 | +1 | +2 | +2 | +0 | Armor and Shield Limitation, Shou Dodge +1, Unarmed Strike 1d6 | | 2 | +2 | +3 | +3 | +0 | Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8 | | 3 | +3 | +3 | +3 | +1 | Martial Flurry (Light), Unarmed Strike 1d10 | | 4 | +4 | +4 | +4 | +1 | Bonus Feat, Shou Dodge +3 | | 5 | +5 | +4 | +4 | +1 | Martial Flurry (Any), Unarmed Strike 2d6 | ===== Class Features ===== ^ Feature ^ Level(s) ^ Description ^ | Armor and Shield Limitation | 1 | Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor do. Use: Automatic. | | Shou Dodge | 1, 2, 4 | Improves the Shou Disciple's dodge bonus. The current bonus is shown in the level progression. Use: Automatic. | | Martial Flurry (Light) | 3 | Allows flurry of blows with light melee weapons, including while using light armor. Use: Automatic. | | Martial Flurry (Any) | 5 | Allows flurry of blows with any melee weapon. Use: Automatic. | | Unarmed Strike | 1, 2, 3, 5 | Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic. | | Bonus Feat | 2, 4 | Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected. | ===== Bonus Feat Choices ===== ^ Class Level ^ Available Bonus Feats ^ | 2 | Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse | | 4 | Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization | A selected feat must meet its normal prerequisites.