Obsah

Warlock

Warlocks are born, not made. Their ancestors traded portions of their soul for magical power, and warlocks inherit this power. Unlike sorcerers or wizards, rather than harnessing magic through the guidelines of a spell, they manipulate the supernatural energy infusing them with will alone. The demand to further the goals of the originators of the pact, or to fight them, drives many to adventuring.

A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit.

Class Type: Base class.
Hit Die: d6.
Proficiencies: Warlocks are proficient with simple weapons and light armor.
Skill Points: 2 + Int Modifier (x4 at 1st level).
Class Skills: Bluff, Concentration, Intimidate, Lore, Spellcraft, Use Magic Device.
Primary Saving Throw(s): Will.
Base Attack Bonus: +3/4 levels.
Primary Ability: Charisma.
Maximum Level: None.
Spellcasting: Uses invocations rather than spell slots; see Invocations Known in Level Progression.


Requirements

None.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features Invocations Known
1 +0 +0 +0 +2 Eldritch Blast 1d6, Invocation Grade: Least 1
2 +1 +0 +0 +3 2
3 +2 +1 +1 +3 Damage Reduction 1/+1, Eldritch Blast 2d6 2
4 +3 +1 +1 +4 Deceive Item 3
5 +3 +1 +1 +4 Eldritch Blast 3d6 3
6 +4 +2 +2 +5 New Invocation: Least or Lesser 4
7 +5 +2 +2 +5 Damage Reduction 2/+1, Eldritch Blast 4d6 4
8 +6 +2 +2 +6 Fiendish Resilience +1 5
9 +6 +3 +3 +6 Eldritch Blast 5d6 5
10 +7 +3 +3 +7 Energy Resistance 5 6
11 +8 +3 +3 +7 Eldritch Blast 6d6, New Invocation: Least, Lesser, or Greater 7
12 +9 +4 +4 +8 Emulate Arcane Item 7
13 +9 +4 +4 +8 Eldritch Blast 7d6, Fiendish Resilience +2 8
14 +10 +4 +4 +9 8
15 +11 +5 +5 +9 Damage Reduction 4/+1, Eldritch Blast 8d6 9
16 +12 +5 +5 +10 New Invocation: Least, Lesser, Greater, or Dark 10
17 +12 +5 +5 +10 Eldritch Blast 9d6 10
18 +13 +6 +6 +11 Fiendish Resilience +5 11
19 +14 +6 +6 +11 Damage Reduction 5/+1, Eldritch Blast 10d6 11
20 +15 +6 +6 +12 Energy Resistance 10 12

Class Features

Feature Level(s) Description
Eldritch Blast 1 A warlock can channel magical energy into a ray of up to 60' long, damaging the target and sometimes imparting other debilitating effects. It deals 1d6 damage at first level, and increases by 1d6 every 2nd levels thereafter. It counts as a spell equal to one-half the warlock's invoking level, rounded up, and spell resistance does apply unless otherwise noted. While Spell Penetration feats do help, metamagic does not apply. You can apply one essence and one blast shape invocation you know to any given eldritch blast use. Use: Selected.
Warlock Damage Reduction 3 Warlocks become inured to normal weapons gaining DR 1/+1. This DR increases by 1 every 4 levels. Use: Automatic.
Deceive Item 4 From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks. Use: Automatic.
Fiendish Resilience 8 Beginning at 8th level, a warlock knows the trick of fiendish resilience. Once per day, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains +1 regeneration. The regeneration increases to +2 at level 13 and to +5 at level 18. Use: Selected.
Warlock Energy Resistance 10 You gain resistance 5 to the specified element. This increases by 5 at levels 20, 30, and 40. Use: Automatic.
Emulate Arcane Item 12 Warlocks can shape their supernatural powers to emulate any arcane spellcasting class. As such, they are able to use any item limited to bard, wizard or sorcerer without use magic device skill. Use: Selected.
Eldritch Sculptor Selected class option The warlock's eldritch blasts area of effect is increased by 50% and have a +2 bonus to attack rolls if applicable. Use: Automatic.

Invocations

These are spell-like abilities. Any of them that are known can be used at will, but otherwise act like spells, such as in regards to casting in combat, or spell resistance. Casting level is the warlock's class level, and those that grant saves have a DC of 10 + the equivalent spell level + the warlock's Cha modifier.

They come in 4 grades: least(2nd), lesser(4th), greater(6th), and dark(8th). Warlocks start with knowledge of a single least invocation, and gain access to more as below. At levels 6, 11, and 16 they also unlock the next level of invocation. At any warlock level, they can replace an invocations they already knows with another invocation of any grade they qualifies for.

Invocations are also subject to arcane spell failure, but warlocks ignore spell failure in light armor.

A list of available invocations can be found on the warlock invocations page.

Epic Warlock

A being of fell magic, an epic warlock is a supernatural force incarnate, losing all but the smallest fragment of his humanity.

Invocations: The epic warlock's caster level is equal to his class level. He does not learn additional invocations.

Eldritch Blast: An epic warlock's eldritch blast damage increases by 1d6 at every odd-numbered level higher than 20th (10d6 at 21nd, 11d6 at 23th, and so on).

Damage Reduction: The epic warlock's damage reduction increases by 1 point (to 6/cold iron) at 23rd level and by 1 additional point for every four levels thereafter (7/cold iron at 27th, 8/cold iron at 31st, and so on).

Bonus Feats: The epic warlock gains a bonus feat every three levels higher than 20th (23rd, 26th, 29th, and so on). Bonus feats must be chosen from the following list, and can be selected even if the warlock does not meet the prerequisites.

Epic Warlock Bonus Feats: Damage Reduction, Eldritch Sculptor, Energy Resistance, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Penetration, Fast Healing, Great Charisma, Improved Combat Casting, Lord of All Essences, Superior Initiative.