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en:craftingguide [2026/07/18 13:10] – fixed images narsilen:craftingguide [2026/08/10 21:12] (current) – fixed some armor errors narsil
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 {{:en:craftroom.png?nolink&250 |Crafting room}} {{:en:craftroom.png?nolink&250 |Crafting room}}
  
-Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and most of the workstations described in this guide.+Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and all of the workstations described in this guide.
  
   * Basic crafting tools can be bought from the trader in the crafting room.   * Basic crafting tools can be bought from the trader in the crafting room.
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   * **Hunting and herb gathering → Alchemy**   * **Hunting and herb gathering → Alchemy**
   * **Alchemy → acid vials → Tanning**   * **Alchemy → acid vials → Tanning**
 +
 +----
  
 ===== Mining ===== ===== Mining =====
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 | Adamantine | Platinum | Emerald | 30 | | Adamantine | Platinum | Emerald | 30 |
 | Myrkandite |  | Diamond | 35 | | Myrkandite |  | Diamond | 35 |
 +
 +----
  
 ===== Smelting ===== ===== Smelting =====
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 | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots | | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots |
 | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making | | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making |
 +
 +----
  
 ===== Weapon-Smithing ===== ===== Weapon-Smithing =====
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 | Hunting components | Extra recipe-specific materials, such as tusks or horns | | Hunting components | Extra recipe-specific materials, such as tusks or horns |
  
-==== Crafted item examples ====+==== Crafted items ====
  
-^ Item ^ Level required Special properties +^ Item ^ Copper Iron ^ Syenite ^ Rubicite ^ Verdicite ^ Mithral ^ Adamantine ^ Myrkandite 
-Verdicite Longsword | 20 | Socketed (1[Normal]; Damage Bonus: Acid 1d12 Damage; Enhancement Bonus: +5 | +Level required | 4 | 8 | 12 | 16 | 20 | 25 | 30 | 35 | 
-Myrkandite Longsword 40 Socketed (1[Masterful]; Damage Bonus: Piercing 1d20 Damage; Enhancement Bonus: +8 |+| **Any one-hand weapon (longsword)** | Piercing 1d8\\ Enh +1 | Piercing 1d12\\ Enh +2\\ | Cold 1k12 \\ Enh +3\\ 1 Chipped soc | Fire 1d12\\ Enh +4\\ 1 Flawed soc | Acid 1d12 \\ Enh +5\\ 1 Normal soc Piercing 1k12\\ Enh +6\\ 1 Flawless soc Piercing 2d6\\ Enh +7\\ 1 Perfect soc Piercing 1d20\\ Enh +8\\ 1 Masterful soc | 
 +**Any two-hand weapon (greatsword)** | Piercing 2k4 \\ Enh +1 | Piercing 2d6\\ Enh +2\\ | Cold 2k6\\ Enh +3\\ 1 Chipped soc | Fire 2k6 \\ Enh +4\\ 1 Flawed soc | Acid 2d6 \\ Enh +5\\ 1 Normal soc | Piercing 2d6\\ Enh +6\\ 1 Flawless soc | Piercing 2d10\\ Enh +7\\ 1 Perfect soc | Piercing 2k12\\ Enh +8\\ 1 Masterful soc | 
 +  
 + 
 +----
  
 ===== Armor-Smithing ===== ===== Armor-Smithing =====
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 | Hunting components | Extra materials required by selected recipes | | Hunting components | Extra materials required by selected recipes |
  
-==== Crafted item examples ====+==== Crafted items ====
  
-^ Item ^ Level required Special properties +^ Item ^ Copper ^ Iron ^ Syenite ^ Rubicite ^ Verdicite ^ Mithral ^ Adamantine Myrkandite 
-Crafted Mithral Tower Shield | 25 | Ability Bonus: Strength +6; Armor Bonus: +6 (AC Shield Modifier) +Level required | 4 | 8 | 12 | 16 | 20 | 25 | 30 | 35 | 
-Crafted Adamantine Chain Shirt Armor | 30 | Armor Bonus: +7 (AC Armor Modifier); Damage Resistance: Physical Resist 5/- |+| **Pot Helm** | AC +1 | AC +2 1 Chipped soc | AC +3\\ 1 Flawed soc | AC +4\\ 1 Normal soc | AC +5\\ 1 Flawless soc | AC +6\\ 1 Flawless soc| AC +7\\ Flawless soc | AC +8\\ Flawless soc | 
 +| **Spike Helm** | Con +1\\ HP +5 | Con +2\\ HP +10 | Con +3\\ HP +15 | Con +4\\ HP +20 | Con +5\\ HP +25 | Con +6\\ HP +30 | Con +7\\ HP +35 | Con +8\\ HP +40 | 
 +| **Circlet** | Wis +1\\ Potion Life +5% | Wis +2\\ Potion Life +10% | Wis +3\\ Potion Life +15% | Wis +4\\ Potion Life +20% | Wis +5\\ Potion Life +25% | Wis +6\\ Potion Life +30% | Wis +7\\ Potion Life +35% | Wis +8\\ Potion Life +40% | 
 +| **Winged Helm** | Cha +1\\ All Saves +1 | Cha +2\\ All Saves +2 | Cha +3\\ All Saves +3 | Cha +4\\ All Saves +4 | Cha +5\\ All Saves +5 | Cha +6\\ All Saves +6 | Cha +7\\ All Saves +7 | Cha +8\\ All Saves +8 | 
 +| **Ram Helm** | Str +1\\ LoK +1 | Str +2\\ LoK +2 | Str +3\\ LoK +3 | Str +4\\ LoK +4 | Str +5\\ LoK +5 | Str +6\\ LoK +6 | Str +7\\ LoK +7 | Str +8\\ LoK +8 | 
 +| **Circlet with Diamond** | AC +1 | AC +2 | AC +3\\ 1 Chipped soc | AC +4\\ 1 Flawed soc | AC +5\\ 1 Normal soc | AC +6\\ 1 Flawless soc | AC +7\\ 2 Perfect socs | AC +8\\ 2 Masterful socs | 
 +| **Small Shield** | AC +1\\ Dex +1 | AC +2\\ Dex +2 | AC +3\\ Dex +3 | AC +4\\ Dex +4 | AC +5\\ Dex +5 | AC +6\\ Dex +6 | AC +7\\ Dex +7 | AC +8\\ Dex +8 
 +**Large Shield** | AC +1\\ Con +1 | AC +2\\ Con +2 | AC +3\\ Con +3 | AC +4\\ Con +4 | AC +5\\ Con +5 | AC +6\\ Con +6 | AC +7\\ Con +7 | AC +8\\ Con +8 | 
 +| **Tower Shield** | AC +1\\ Str +1 | AC +2\\ Str +2 | AC +3\\ Str +3 | AC +4\\ Str +4 | AC +5\\ Str +5 | AC +6\\ Str +6 | AC +7\\ Str +7 | AC +8\\ Str +8 | 
 +| **Chain Shirt Armor** AC +1\\ DR +1 AC +2\\ DR +2 | AC +3\\ DR +3 | AC +4\\ DR +4 | AC +5\\ DR +5 | AC +6\\ DR +6 | AC +7\\ DR +7 | AC +8\\ DR +8 | 
 +| **Breastplate Armor** | DR +1 | DR +2\\ 1 Flawed soc | DR +2\\ 1 Chipped soc | DR +4\\ 1 Normal soc | DR +4\\ 2 Flawless socs | DR +5\\ 2 Perfect socs | DR +5\\ 2 Masterful socs | DR +6\\ 2 Masterful socs | 
 +| **Full Plate Armor** | AC +1 | AC +2 | AC +3\\ 1 Chipped soc | AC +4\\ 1 Flawed soc | AC +5\\ 1 Normal soc | AC +6\\ 1 Flawless soc | AC +7\\ 2 Perfect socs | AC +8\\ 2 Masterful socs | 
 +| **Half Plate Armor** | AC +1\\ Init +1 | AC +2\\ Init +2 | AC +3\\ Init +3 | AC +4\\ Init +4 | AC +5\\ Init +5 | AC +6\\ Init +6 | AC +7\\ Init +7 | AC +8\\ Init +8 | 
 + 
 +----
  
 ===== Jewel-Making ===== ===== Jewel-Making =====
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   * Navette   * Navette
   * Radiant   * Radiant
- 
-{{:en:gem_cutter_menu.png?240|Gem Cutter and the four gemstone shapes}} 
  
 ==== 2. Make jewellery settings ==== ==== 2. Make jewellery settings ====
  
 Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting. Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting.
- 
-{{:en:mould_machine_menu.png?240|Mould Machine for ring and amulet settings}} 
  
 ==== 3. Assemble the item ==== ==== 3. Assemble the item ====
  
 Combine a cut gemstone with the appropriate setting at the Jeweller's Table. The Jeweller's Table is also used to create staves and off-hand accessories. Combine a cut gemstone with the appropriate setting at the Jeweller's Table. The Jeweller's Table is also used to create staves and off-hand accessories.
- 
-{{:en:jewellers_table_menu.png?240|Jeweller's Table recipe categories}} 
  
 ==== Materials ==== ==== Materials ====
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 | Staves and off-hand accessories | **[PLACEHOLDER: add confirmed component lists]** | Staff or off-hand accessory | | Staves and off-hand accessories | **[PLACEHOLDER: add confirmed component lists]** | Staff or off-hand accessory |
  
-==== Crafted item examples ====+==== Crafted items ==== 
 + 
 +^ Item ^ Greenstone ^ Amethyst ^ Topaz ^ Flame Opal ^ Sapphire ^ Ruby ^ Emerald ^ Diamond ^ 
 +| Level required | 4 | 8 | 12 | 16 | 20 | 25 | 30 | 35 | 
 +| **Lore Ring** | Int +1\\ Lore +3 | Int +2\\ Lore +6 | Int +3\\ Lore +9 | Int +4\\ Lore +12 | Int +5\\ Lore +14 | Int +6\\ Lore +16 | Int +7\\ Lore +20 | Int +8\\ Lore +20 | 
 +| **Dexterity Ring** | Dex +1\\ Hide +3\\ MS +3 | Dex +2\\ Hide +6\\ MS +6 | Dex +3\\ Hide +9\\ MS +9 | Dex +4\\ Hide +12\\ MS +12 | Dex +5\\ Hide +14\\ MS +14 | Dex +6\\ Hide +16\\ MS +16 | Dex +7\\ Hide +20\\ MS +20 | Dex +8\\ Hide +20\\ MS +20 | 
 +| **Fortitude Ring** | Fort +1\\ LoK +1 | Fort +2\\ LoK +2 | Fort +3\\ LoK +3 | Fort +4\\ LoK +4 | Fort +5\\ LoK +5 | Fort +6\\ LoK +6 | Fort +7\\ LoK +6 | Fort +8\\ LoK +6 | 
 +| **Regeneration Ring** | Regen +1 | Regen +2 | Regen +3 | Regen +4 | Regen +5 | Regen +6 | Regen +7 | Regen +8 | 
 +| **Scarab** | Natural AC +1\\ All Saves +1 | Natural AC +2\\ All Saves +2 | Natural AC +3\\ All Saves +3 | Natural AC +4\\ All Saves +4 | Natural AC +5\\ All Saves +5 | Natural AC +6\\ All Saves +6 | Natural AC +7\\ All Saves +6 | Natural AC +8\\ All Saves +6 | 
 +| **Amulet** | Wis +1\\ Potion Life +5% | Wis +2\\ Potion Life +10% | Wis +3\\ Potion Life +15% | Wis +4\\ Potion Life +20% | Wis +5\\ Potion Life +25% | Wis +6\\ Potion Life +30% | Wis +7\\ Potion Life +30% | Wis +8\\ Potion Life +30% | 
 +| **Necklace** | Cha +1\\ SP +1 | Cha +2\\ SP +2 | Cha +3\\ SP +3 | Cha +4\\ SP +4 | Cha +5\\ SP +5 | Cha +6\\ SP +6 | Cha +7\\ SP +7 | Cha +8\\ SP +8 | 
 +| **Talisman** | Str +1\\ FSR +1 | Str +2\\ FSR +2 | Str +3\\ FSR +3 | Str +4\\ FSR +4 | Str +5\\ FSR +5 | Str +6\\ FSR +6 | Str +7\\ FSR +7 | Str +8\\ FSR +8 | 
 +| **Staff** | AC +1\\ Conc +3 | AC +2\\ Conc +6 | AC +3\\ Conc +9 | AC +4\\ Conc +12 | AC +5\\ Conc +14 | AC +6\\ Conc +16 | AC +7\\ Conc +20 | AC +8\\ Conc +20 | 
 +| **Mana Staff** | Con +1\\ Mana +3 | Con +2\\ Mana +6 | Con +3\\ Mana +9 | Con +4\\ Mana +12 | Con +5\\ Mana +14 | Con +6\\ Mana +16 | Con +7\\ Mana +20 | Con +8\\ Mana +20 | 
 +| **Power Staff** | AC +1\\ SP +1 | AC +2\\ SP +2 | AC +3\\ SP +3 | AC +4\\ SP +4 | AC +5\\ SP +5 | AC +6\\ SP +6 | AC +7\\ SP +7 | AC +8\\ SP +8 | 
 +| **Arcana Staff** | Con +1\\ Arcana +3 | Con +2\\ Arcana +6 | Con +3\\ Arcana +9 | Con +4\\ Arcana +12 | Con +5\\ Arcana +14 | Con +6\\ Arcana +16 | Con +7\\ Arcana +20 | Con +8\\ Arcana +20 |
  
-^ Item ^ Level required ^ Special properties ^ +----
-| Crafted Dexterity Ring With Emerald | 30 | Ability Bonus: Dexterity +7; Skill Bonus: Hide +15; Skill Bonus: Move Silently +15 | +
-| Crafted Scarab With Sapphire | 20 | Armor Bonus: +5 (AC Natural Modifier); Improved Saving Throws: Universal +5 |+
  
 ===== Hunting ===== ===== Hunting =====
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 Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn. Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn.
 +
 +----
  
 ===== Tanning ===== ===== Tanning =====
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   - Use the **Curing Tub** to create cured skins.   - Use the **Curing Tub** to create cured skins.
   - Use the **Hide Rack** to turn cured skins into materials ready for Sewing.   - Use the **Hide Rack** to turn cured skins into materials ready for Sewing.
- 
-{{:en:curing_tub_menu.png?240|Curing Tub for small, medium, and large skins}} 
  
 ==== Cured-skin recipes ==== ==== Cured-skin recipes ====
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 ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^ ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^
 | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider | | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider |
 +| Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider |
 +| Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider |
 | Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly | | Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly |
 +| Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly |
 | Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider | | Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider |
 +| Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly |
 +| Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider |
 | Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider | | Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider |
 +| Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider |
 +| Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider |
 | Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider | | Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider |
 +| Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider |
 +| Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider |
 | Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern | | Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern |
 +| Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider |
 +| Medium | First-rate | 33 | 1 × Skin of a Shadow Beast | 1 × Acid Vial, Wywern |
 | Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider | | Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider |
-Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider | +Large | First-rate | 35 | 1 × Skin of a Polar Bear × Acid Vial, Wywern |
-| Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly | +
-| Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider | +
-| Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider | +
-| Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider | +
-| Medium | First-rate | 33 | 1 × Skin of a Shadow Beast × Acid Vial, Wywern |+
 | Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider | | Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider |
-| Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider | 
-| Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly | 
-| Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider | 
-| Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider | 
-| Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider | 
-| Large | First-rate | 35 | 1 × Skin of a Polar Bear | 2 × Acid Vial, Wywern | 
 | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider | | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider |
 +
  
 After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing. After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing.
 +
 +----
  
 ===== Sewing ===== ===== Sewing =====
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 | Hunting components | Extra recipe-specific materials | | Hunting components | Extra recipe-specific materials |
  
-==== Crafted item examples ====+==== Crafted items ==== 
 + 
 +^ Item ^ Poor quality ^ Below average ^ Average ^ Quality ^ Above average ^ Excellent ^ Top-notch ^ Masterful ^ 
 +| Level required | 4 | 8 | 12 | 16 | 20 | 25 | 30 | 35 | 
 +| **Gloves of Perform** | Perf +3\\ Will +1 | Perf +6\\ Will +2 | Perf +9\\ Will +3 | Perf +12\\ Will +4 | Perf +15\\ Will +5 | Perf +20\\ Will +6 | Perf +25\\ Will +6 | Perf +30\\ Will +6 | 
 +| **Gloves of discipline** | Disc +3\\ Fort +1 | Disc +6\\ Fort +2 | Disc +9\\ Fort +3 | Disc +12\\ Fort +4 | Disc +15\\ Fort +5 | Disc +20\\ Fort +6 | Disc +25\\ Fort +6 | Disc +30\\ Fort +6 | 
 +| **Gloves of Concentration** | Conc +3\\ Ref +1 | Conc +6\\ Ref +2 | Conc +9\\ Ref +3 | Conc +12\\ Ref +4 | Conc +15\\ Ref +5 | Conc +20\\ Ref +6 | Conc +25\\ Ref +6 | Conc +30\\ Ref +6 | 
 +| **Combat Gloves** | Enh +1 | Enh +2 | Enh +3 | Enh +4 | Enh +5 | Enh +6 | Enh +7 | Enh +8 | 
 +| **Gloves of Rogue** | OL +1\\ DT +1 | OL +2\\ DT +2 | OL +3\\ DT +3 | OL +4\\ DT +4 | OL +5\\ DT +5 | OL +6\\ DT +6 | OL +7\\ DT +7 | OL +8\\ DT +8 | 
 +| **Magic Bag** | — | Weight -20% | — | Weight -40% | — | Weight -60% | — | Weight -80% | 
 +| **Boots of Speed** | Speed + 10% | Speed + 20% | Speed + 30% | Speed + 40% | Speed + 50% | Speed + 60% | Speed + 70% | Speed + 80% | 
 +| **Boots of Dodge** | Con +1 | Con +2 | Con +3 | Con +4 | Con +5 | Con +6 | Con +7 | Con +8 | 
 +| **Toughened Boots** | Con +1\\ Fort +1 | Con +2\\ Fort +2 | Con +3\\ Fort +3 | Con +4\\ Fort +4 | Con +5\\ Fort +5 | Con +6\\ Fort +6 | Con +7\\ Fort +6 | Con +8\\ Fort +6 | 
 +| **Belt of Strength** | Str +1\\ Disc +3 | Str +2\\ Disc +6 | Str +3\\ Disc +9 | Str +4\\ Disc +12 | Str +5\\ Disc +15 | Str +6\\ Disc +20 | Str +7\\ Disc +25 | Str +8\\ Disc +30 | 
 +| **Belt of Dexterity** | Dex +1\\ Hide +3\\ MS +3 | Dex +2\\ Hide +6\\ MS +6 | Dex +3\\ Hide +9\\ MS +9 | Dex +4\\ Hide +12\\ MS +12 | Dex +5\\ Hide +15\\ MS +15 | Dex +6\\ Hide +20\\ MS +20 | Dex +7\\ Hide +25\\ MS +25 | Dex +8\\ Hide +30\\ MS +30 | 
 +| **Cloak of Fortification** | Deflection AC +1\\ All Saves +1 | Deflection AC +2\\ All Saves +2 | Deflection AC +3\\ All Saves +3 | Deflection AC +4\\ All Saves +4 | Deflection AC +5\\ All Saves +5 | Deflection AC +6\\ All Saves +6 | Deflection AC +7\\ All Saves +6 | Deflection AC +8\\ All Saves +6 | 
 +| **Cloak of Beauty** | Cha +1\\ Arcana +3 | Cha +2\\ Arcana +6 | Cha +3\\ Arcana +9 | Cha +4\\ Arcana +12 | Cha +5\\ Arcana +15 | Cha +6\\ Arcana +20 | Cha +7\\ Arcana +25 | Cha +8\\ Arcana +30 | 
 +| **Cloak of Wisdom** | Wis +1\\ Mana +3 | Wis +2\\ Mana +6 | Wis +3\\ Mana +9 | Wis +4\\ Mana +12 | Wis +5\\ Mana +15 | Wis +6\\ Mana +20 | Wis +7\\ Mana +25 | Wis +8\\ Mana +30 | 
 +| **Cloak of Wizardry** | Int +1\\ Arcana +3 | Int +2\\ Arcana +6 | Int +3\\ Arcana +9 | Int +4\\ Arcana +12 | Int +5\\ Arcana +15 | Int +6\\ Arcana +20 | Int +7\\ Arcana +25 | Int +8\\ Arcana +30 | 
 +| **Robe of Defense** | AC +1\\ 1 Chipped soc | AC +2\\ 1 Flawed soc | AC +3\\ 1 Normal soc | AC +4\\ 1 Normal soc | AC +5\\ 2 Normal soc | AC +6\\ 2 Flawless soc | AC +7\\ 2 Perfect soc | AC +8\\ 2 Masterful soc | 
 +| **Padded Armor** | AC +1\\ 1 Chipped soc | AC +2\\ 1 Flawed soc | AC +3\\ 1 Normal soc | AC +4\\ 1 Normal soc | AC +5\\ 2 Normal soc | AC +6\\ 2 Flawless soc | AC +7\\ 2 Perfect soc | AC +8\\ 2 Masterful soc | 
 +| **Leather Armor** | AC +1\\ 1 Chipped soc | AC +2\\ 1 Flawed soc | AC +3\\ 1 Normal soc | AC +4\\ 1 Normal soc | AC +5\\ 2 Normal soc | AC +6\\ 2 Flawless soc | AC +7\\ 2 Perfect soc | AC +8\\ 2 Masterful soc |
  
-^ Item ^ Level required ^ Special properties ^ +----
-| Crafted Superior Cloak of Fortification | 20 | Armor Bonus: +6 (AC Deflection Modifier); Improved Saving Throws: Universal +6 | +
-| Crafted Superior Belt of Strength | 25 | Ability Bonus: Strength +6; Skill Bonus: Discipline +20 |+
  
 ===== Alchemy ===== ===== Alchemy =====
en/craftingguide.1784380202.txt.gz · Last modified: 2026/07/18 13:10 by narsil