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en:feat-epic-new [2025/05/25 19:58] juras17en:feat-epic-new [2026/01/01 00:37] (current) shadooow
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-====== Epic Feats ======+====== New Epic Feats ======
 ====Bulwark of Defense==== ====Bulwark of Defense====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
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 **Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat. **Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
 +**Note**: Horizon Walker and Tempest classes counts towards Ranger levels for the DC calculation.
  
 ====Dexterous Fortitude==== ====Dexterous Fortitude====
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 **Type of Feat:** Epic **Type of Feat:** Epic
 **Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24. **Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24.
-**Specifics:** Eldricht blas deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120'.+**Specifics:** Eldritch blast deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120'.
 You also gain +2 on all attack rolls with your eldritch blast. You also gain +2 on all attack rolls with your eldritch blast.
-**Use:** Automatic. 
- 
-====Enhance Spell I-III==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Empower Spell, Maximize Spell, Lore 30 ranks 
-**Specifics:** The damage cap for your spells increases by 5 dice. This feat may be taken multiple times. Its effects stack. This feat has no effect on spells that don’t specifically deal a number of dice of damage equal to the caster’s level or half level, even if the spell’s effect is largely dictated by the caster’s level. 
 **Use:** Automatic. **Use:** Automatic.
  
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 ====Epic Spellcasting==== ====Epic Spellcasting====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Spellcraft 24 ranks, Lore 24 ranks, ability to cast 9th-level arcane or divine spells+**Prerequisite:** Spellcraft 24 ranks, Lore 24 ranks, ability to cast 9th-level arcane or divine spells or dark invocations
 **Specifics:** You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. **Specifics:** You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10.
-**Use:** Automatic. 
- 
-====Exceptional Deflection==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike.  +  
-**Specifics:** You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. 
 **Use:** Automatic. **Use:** Automatic.
  
 ====Fast Healing I - III==== ====Fast Healing I - III====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Con 25++**Prerequisite:** Con 21+
 **Specifics:** Your natural healing rate is fastened, each time you take this feat you gain +3 regeneration per round. This feat may be taken multiple times. Its effects stack. **Specifics:** Your natural healing rate is fastened, each time you take this feat you gain +3 regeneration per round. This feat may be taken multiple times. Its effects stack.
 **Use:** Automatic. **Use:** Automatic.
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 ====Improved Aura of Despair==== ====Improved Aura of Despair====
-  + **Type of Feat:** Class
-**Type of Feat:** Class+
 **Prerequisite:** Cha 25, aura of despair class ability. **Prerequisite:** Cha 25, aura of despair class ability.
 **Specifics:** Your aura of despair causes a -4 morale penalty on all saving throws. **Specifics:** Your aura of despair causes a -4 morale penalty on all saving throws.
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 **Specifics:** You may perform any number of deflections each round, as the Deflect Arrows feat.  **Specifics:** You may perform any number of deflections each round, as the Deflect Arrows feat. 
 **Use:** Automatic. **Use:** Automatic.
- 
  
 ====Keen Strike==== ====Keen Strike====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3.  **Prerequisite:** Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3. 
-**Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. <del>This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.</del+**Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. 
 +**Use:** Automatic. 
 + 
 +====Vorpal Strike==== 
 +**Type of Feat:** Epic, General 
 +**Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3 
 +**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -x4). Creatures who are immune to critical hits are not affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
  
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 **Use:** Selected. **Use:** Selected.
  
-====Perfect Two-Weapon Fighting====  +====Ranged Inspiration==== 
-**Type of feat:** General, Epic  +**Type of Feat:** Epic, General 
-**Prerequisite:** Dex 25+, Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting  +**Prerequisite:** 21st level, Charisma 21+, Perform 35Bard Song 
-**Specifics:** You can make as many attacks with your off-hand weapon as with your primary weaponusing the same base attack bonus. You still take the normal penalties for fighting with two weapons.  +**Specifics:** Your bardic music no longer has a limited range; insteadit affects all creatures that you can see and that can hear you
-**Use:** Automatic+**Use:** Automatic.
  
 ====Righteous Strike==== ====Righteous Strike====
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 **Specifics:** Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities. **Specifics:** Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Sanctified Strike==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Smite Evil, Cha 25+, Good Alignment. 
-**Specifics:** You can add your Charisma modifier to all attack rolls against evil aligned creatures. 
-**Use:** Automatic. 
-Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter 
-Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. 
  
 ====Sneak Attack of Opportunity==== ====Sneak Attack of Opportunity====
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 **Specifics:** Any weapon your wield is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon. **Specifics:** Any weapon your wield is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Vile Strike==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Smite Good, Cha 25+, Evil Alignment. 
-**Specifics:** You can add your Charisma modifier to all attack rolls against good aligned creatures. 
-**Use:** Automatic. 
-Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot 
- 
-<del>====Epic Spell: Greater Ruin==== 
-**Type of Feat:** Epic Spell 
-Prerequisites: Epic Spell Ruin, 40 ranks in spellcraft. 
-**Specifics:** The caster deals 140d6 energy damage to a single target. 
-Save: Fortitude for half damage. 
-**Use:** Cast.</del> 
- 
-====Vorpal Strike==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  
-**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat. 
-**Use:** Automatic. 
- 
en/feat-epic-new.1748203135.txt.gz · Last modified: 2025/05/25 19:58 by juras17