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en:feat-epic-new [2026/02/13 03:08] – [Bulwark of Defense] Updated to describe change to bonuses. ethen:feat-epic-new [2026/03/11 14:35] (current) – [Chaotic Rage] shadooow
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 ====Chaotic Rage==== ====Chaotic Rage====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Rage 5x/day, chaotic alignment+**Prerequisite:** Tireless Rage of Tireless Frenzy, chaotic alignment
 **Specifics:** Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities. **Specifics:** Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.
 **Use:** Automatic. **Use:** Automatic.
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 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Bane of Enemies, Spot 30 ranks, five or more favored enemies. **Prerequisite:** Bane of Enemies, Spot 30 ranks, five or more favored enemies.
-**Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.+**Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Reflex save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
 **Note**: Horizon Walker and Tempest classes counts towards Ranger levels for the DC calculation. **Note**: Horizon Walker and Tempest classes counts towards Ranger levels for the DC calculation.
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 **Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. **Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage.
 **Use:** Automatic. **Use:** Automatic.
 +
 +====Lacerate====
 +**Type of Feat:** Epic, General
 +**Prerequisite:** Int 21+, Wounding Critical
 +**Specifics:** Melee critical hit applies bleeding effect which deals bleeding damage over time equal to intelligence modifier for 3 rounds, target also suffers 50% penalty to any healing received or regeneration.
 +**Use:** Automatic.
 +**Note:** Undeads, Constructs and other targets immune to critical hits cannot be affected.
  
 ====Vorpal Strike==== ====Vorpal Strike====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  **Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3. 
-**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.+**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Reflex save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
  
en/feat-epic-new.1770952103.txt.gz · Last modified: 2026/02/13 03:08 by eth