en:feat-new
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| en:feat-new [2022/01/15 10:38] – [Custom Epic Feats] mizzajl | en:feat-new [2025/10/26 12:27] (current) – shadooow | ||
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| - | ====== | + | ====== |
| - | **Alternative Class: Healer** | + | |
| - | Special: Can only take this at first level and the class must be cleric. | + | |
| - | This feat significantly alters how cleric class works. | + | |
| - | - Healer cannot use any buffing spells granting attack bonus or damage. | + | |
| - | - All buffing spells are cast on whole party in colossal radius.(Only works with cleric spells, not domain spells) | + | |
| - | - Get access to the new Epic Spells - Guardian Angel and Divine Intervention. | + | |
| - | **Alternative Class: Summoner** | + | New feats sorted by name. |
| - | Special: Can only take this at the first level and the class must be a druid. | + | |
| - | This feat significantly alters how the druid class works. | + | |
| - | - Loses all shapechanging abilities - therefore cannot become Shifter. | + | |
| - | - Can control an unlimited number of summoned creatures. | + | |
| - | - Summoner' | + | |
| - | - Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. | + | |
| - | ====== Custom General Feats ====== | + | ====Augment Summoning==== |
| - | **Fist of Iron** | + | **Type of Feat:** General |
| - | Type of Feat: General. | + | **Prerequisite: |
| - | Prerequisite: | + | **Specifics:** Increases summoned creature constitution and strength by 4 points. |
| - | Specifics: | + | **Use:** Automatic. |
| - | Use: Selected. | + | |
| - | **Brutal Throw** | + | ====Brutal Throw==== |
| - | Type of Feat: General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. | + | **Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Extended Rage** | + | ====Crossbow Sniper==== |
| - | Type of Feat: General | + | **Type of Feat:** General. |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat. |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Extra | + | ====Extended |
| - | Type of Feat: General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** Each uses of your rage lasts an additional 5 rounds beyond its normal duration. |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Instantaneous | + | ====Extra |
| - | Type of Feat: General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: Applies rage instantly without losing the usual 1 round for activation. | + | **Specifics: |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | + | ||
| - | **Intimidating Rage** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target level+wisdom mod+saves against fear+1-20 or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Augment Summoning** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Increases summoned creature constitution and strength by 4 points. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Sacred Vengeance** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Quick Reload** | + | |
| - | Type of Feat: General. | + | |
| - | Prerequisite: | + | |
| - | Specifics: You can reload new ammunition so quickly that you no longer lose attacks when doing so. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Crossbow Sniper** | + | |
| - | Type of Feat: General. | + | |
| - | Prerequisite: | + | |
| - | Specifics: When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Greater Weapon Focus** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: | + | |
| - | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | + | |
| - | + | ||
| - | **Greater Weapon Specialization** | + | |
| - | Type of Feat: General. | + | |
| - | Prerequisite: | + | |
| - | Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. | + | |
| - | Use: This feat may be selected multiple | + | |
| - | + | ||
| - | **Two Weapon Defense I** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +1 shield bonus to their AC while wielding two weapons. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Two Weapon Defense II** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +2 shield bonus to their AC while wielding two weapons. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Two Weapon Defense III** | + | |
| - | Type of Feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Oversized Two-Weapon Fighting** | + | |
| - | Type of feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Intuitive Attack** | + | |
| - | Type of feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons. | + | |
| - | Use: Automatic. | + | |
| - | + | ||
| - | **Power Critical** | + | |
| - | Type of feat: General | + | |
| - | Prerequisite: | + | |
| - | Specifics: When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. | + | |
| - | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | + | |
| - | + | ||
| - | **Weapon Proficiency(Firearms)** | + | |
| - | General Feat | + | |
| - | Prerequisites: | + | |
| - | Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. | + | |
| - | **Feint** | + | ====Feint==== |
| - | General | + | **Type of Feat:** General |
| - | Feint can be used to deny opponents Dex bonus to AC for combat round. | + | **Prerequisite: |
| + | **Specifics: | ||
| In order for it to succeed you make d20+Bluff check with a target DC of target' | In order for it to succeed you make d20+Bluff check with a target DC of target' | ||
| Its usefull for Rogues, who can sneak attack with it. | Its usefull for Rogues, who can sneak attack with it. | ||
| Line 139: | Line 44: | ||
| Applies Debuff for 6seconds, that makes your Target " | Applies Debuff for 6seconds, that makes your Target " | ||
| Feint attack has -20physical damage. | Feint attack has -20physical damage. | ||
| + | **Use**: Selected. | ||
| + | ====Fist of Iron==== | ||
| + | **Type of Feat:** General. | ||
| + | **Prerequisite: | ||
| + | **Specifics: | ||
| + | **Use:** Selected. | ||
| + | ====Greater Two-Weapon Fighting==== | ||
| + | **Type of Feat:** General | ||
| + | **Prerequisite: | ||
| + | **Specifics: | ||
| + | **Use:** Automatic | ||
| - | ====== Custom Epic Feats ====== | + | ====Greater Weapon Focus==== |
| - | **Epic Spellcasting** | + | **Type of Feat:** General |
| - | Type of Feat: Epic, General | + | **Prerequisite: |
| - | Prerequisite: | + | **Specifics:** A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. |
| - | Specifics: | + | **Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. |
| - | Use: Automatic. | + | |
| - | **Fast Healing I - III** | + | ====Greater Weapon Specialization==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General. |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. |
| - | Use: Automatic. | + | **Use: |
| - | Selectable by: Anyone, Barbarian (epic bonus feat), Druid (epic bonus feat), Dwarven Defender (epic bonus feat), Monk (epic bonus feat), Ranger (epic bonus feat) | + | |
| - | **Chaotic | + | ====Instantaneous |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** Applies |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Incite | + | ====Intimidating |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: When you enter a rage, you can incite | + | **Specifics:** When starting |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Epic Divine Might** | + | ====Intuitive Attack==== |
| - | Type of Feat: Epic | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** You may use your Wisdom modifier instead |
| - | Use: Selected. | + | **Use:** Automatic. |
| - | **Epic Divine Shield** | + | ====Oversized Two-Weapon Fighting==== |
| - | Type of Feat: Epic | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties |
| - | Use: Selected. | + | **Use:** Automatic. |
| - | **Improved Arrow of Death I-X** | + | ====Precise Shot==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** A character with this feat negates |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Death of Enemies** | + | ====Sacred Vengeance==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Bulwark | + | ====Servant |
| - | Type of Feat: Epic, General | + | **Type of Feat:** Exalted. |
| - | Prerequisite: | + | **Specifics:** You swear allegiance |
| - | Specifics: | + | Your alignment changes to Lawful Good and can never be changed anymore. |
| - | Use: Automatic. | + | **Use:** Automatic. |
| + | Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) | ||
| - | **Keen Strike** | + | ====Two Weapon Defense I==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand | + | **Specifics:** Your two weapon fighting style increases |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Vorpal Strike** | + | ====Two Weapon Defense II==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: Your unarmed strike is considered to be a slashing vorpal | + | **Specifics:** Your two weapon fighting |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Holy Strike** | + | ====Two Weapon Defense III==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** Your two weapon |
| - | Use: Automatic. | + | **Use:** Automatic. |
| - | **Unholy Strike** | + | ====Weapon Proficiency (Firearms)==== |
| - | Type of Feat: Epic, General | + | **Type of Feat:** General |
| - | Prerequisite: | + | **Prerequisite: |
| - | Specifics: | + | **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level. |
| - | Use: Automatic. | + | This feat allows effective use of the pistol and rifle weapons. |
| + | **Use**: Automatic. | ||
| - | **Righteous Strike** | + | ---- |
| - | Type of Feat: Epic, General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities. | + | |
| - | Use: Automatic. | + | |
| - | **Sneak Attack of Opportunity** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: Any attack of opportunity you make is considered a sneak attack. | ||
| - | Use: Automatic. | ||
| - | **Dexterous Fortitude** | + | ===== Recently Added Feats ===== |
| - | Type of Feat: Epic, General | + | |
| - | Prerequisite: | + | |
| - | Specifics: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable). | + | |
| - | Use: Automatic. | + | |
| - | **Dexterous Will** | + | < |
| - | Type of Feat: Epic, General | + | Editor' |
| - | Prerequisite: | + | If you find something is missing, write it on arkhalia discord and ping me @bepis |
| - | Specifics: Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect | + | </ |
| - | Use: Automatic. | + | |
| - | **Lingering Damage** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: Any time you deal damage with a sneak attack, that target takes damage equal to your sneak attack bonus damage on your next turn as well. | ||
| - | Use: Automatic. | ||
| - | Note: while this extra damage is of physical type, but ignores all kind of immunities, reductions and resistances. | ||
| - | **Enhance Spell I-III** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: The damage cap for your spells increases by 5 dice. This feat may be taken multiple times. Its effects stack. This feat has no effect on spells that don’t specifically deal a number of dice of damage equal to the caster’s level or half level, even if the spell’s effect is largely dictated by the caster’s level. | ||
| - | Use: Automatic. | ||
| - | **Two-Weapon Rend** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: If you hit an opponent with a weapon in each hand in the same round, you may automatically rend the opponent. This deals additional damage equal to the base damage of the smaller weapon plus 1.5 times your Strength modifier. Base weapon damage includes an enhancement bonus on damage, if any. You can only rend once per round, regardless of how many successful attacks you make. | ||
| - | Use: Automatic. | ||
| - | Note: while this extra damage is of physical type, but ignores all kind of immunities, reductions and resistances. | ||
| - | **Improved Favored Enemy I-X** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: Add +2 to the bonus on Listen, Spot, and Taunt checks and damage rolls against all your favored enemies. This feat may be taken multiple times. Its effects stack. | ||
| - | Use: Automatic. | ||
| - | **Mass Crafting** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences. | ||
| - | Use: Automatic. | ||
| - | Selectable by: Wizard, Sorcerer, Cleric, Druid level 20+ | ||
| - | **Combat Archery** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You do not incur any attacks of opportunity for firing a ranged weapon when threatened. | ||
| - | Use: Automatic. | ||
| - | **Infinite Deflection** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You may perform any number of deflections each round, as the Deflect Arrows feat. | ||
| - | Use: Automatic. | ||
| - | **Trap Sense** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You may apply their full listen, search and spot skills even when making a passive search. | ||
| - | Use: Automatic. | ||
| - | Note: This feat has no effect on elves as it has exactly the same benefit as Keen Sense. | ||
| - | **Sanctified Strike** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You can add your Charisma modifier to all attack rolls against evil aligned creatures. | ||
| - | Use: Automatic. | ||
| - | Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | ||
| - | **Vile Strike** | ||
| - | Type of Feat: Epic, General | ||
| - | Prerequisite: | ||
| - | Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | ||
| - | Use: Automatic. | ||
| - | Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | ||
| - | < | ||
| - | Type of Feat: Epic Spell | ||
| - | Prerequisites: | ||
| - | Specifics: The caster deals 140d6 energy damage to a single target. | ||
| - | Save: Fortitude for half damage. | ||
| - | Use: Cast.</ | ||
| - | |||
| - | **Eldritch Sculptor** | ||
| - | **Type of Feat:** Epic | ||
| - | **Prerequisite: | ||
| - | **Specifics: | ||
| - | You also gain +2 on all attack rolls with your eldritch blast. | ||
| - | **Use:** Automatic. | ||
| - | |||
| - | **Lord of All Essences** | ||
| - | **Type of Feat:** Epic | ||
| - | **Prerequisite: | ||
| - | **Specifics: | ||
| - | In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. | ||
| - | You can use this feat to toggle which essence slot your activated essence invocations go into. | ||
| - | **Use:** Selected. | ||
en/feat-new.1642243122.txt.gz · Last modified: 2022/01/15 10:38 by mizzajl
