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en:feat-new [2025/05/26 12:55] juras17en:feat-new [2025/12/29 14:13] (current) shadooow
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 New feats sorted by name. New feats sorted by name.
  
-===== General Feats ===== 
 ====Augment Summoning==== ====Augment Summoning====
 **Type of Feat:** General **Type of Feat:** General
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 **Type of Feat:** General **Type of Feat:** General
 **Prerequisite:** None **Prerequisite:** None
-**Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons.+**Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons and sling.
 **Use:** Automatic. **Use:** Automatic.
  
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 ====Feint==== ====Feint====
-General Feat+**Type of Feat:** General
 **Prerequisite:** 13+ int, Expertise **Prerequisite:** 13+ int, Expertise
-Feint can be used to deny opponents Dex bonus to AC for combat round.+**Specifics:** Feint can be used to deny opponents Dex bonus to AC for combat round.
 In order for it to succeed you make d20+Bluff check with a target DC of target's BAB + Spot skill.  In order for it to succeed you make d20+Bluff check with a target DC of target's BAB + Spot skill. 
 Its usefull for Rogues, who can sneak attack with it. Its usefull for Rogues, who can sneak attack with it.
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 Applies Debuff for 6seconds, that makes your Target "flatfooted". - That means looses Dodge, Dex bonuses. Applies Debuff for 6seconds, that makes your Target "flatfooted". - That means looses Dodge, Dex bonuses.
 Feint attack has -20physical damage.  Feint attack has -20physical damage. 
 +**Use**: Selected.
  
 ====Fist of Iron==== ====Fist of Iron====
 **Type of Feat:** General. **Type of Feat:** General.
 **Prerequisite:** Base Attack Bonus 2, Improved Unarmed Strike, Stunning Fist. **Prerequisite:** Base Attack Bonus 2, Improved Unarmed Strike, Stunning Fist.
-**Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You deal an extra 1d6 points of damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day.+**Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You double your base unarmed damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day.
 **Use:** Selected. **Use:** Selected.
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-====Greater Two-Weapon Fighting==== 
-**Type of Feat:** General 
-**Prerequisite:** Dex 19+, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 
-**Specifics:** You get a third attack with your off-hand weapon, albeit at a -10 penalty. 
-**Use:** Automatic 
  
 ====Greater Weapon Focus==== ====Greater Weapon Focus====
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 **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand.
 **Use:** Automatic. **Use:** Automatic.
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-====Power Critical==== 
-**Type of Feat:** General 
-**Prerequisite:** Weapon Focus in the chosen weapon type, Base Attack Bonus +4 
-**Specifics:** When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. 
-**Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. 
  
 ====Precise Shot==== ====Precise Shot====
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 **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee. **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Quicken Turning==== 
-**Type of Feat:** General 
-**Prerequisite:** Turn Undead 
-**Specifics:** You can turn or rebuke undead as a free action. 
-This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. 
-**Use:** Selected. 
- 
-====Quick Reload==== 
-**Type of Feat:** General. 
-**Prerequisite:** None. 
-**Specifics:** You can reload new ammunition so quickly that you no longer lose attacks when doing so. 
-**Use:** Automatic. 
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 ====Sacred Vengeance==== ====Sacred Vengeance====
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 **Use:** Automatic. **Use:** Automatic.
  
-====Weapon Proficiency(Firearms)==== +====Weapon Proficiency (Firearms)==== 
-General Feat+**Type of Feat:** General
 **Prerequisite:** Weapon proficiency(Exotic), base attack bonus +1 or higher **Prerequisite:** Weapon proficiency(Exotic), base attack bonus +1 or higher
 **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level. **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level.
 This feat allows effective use of the pistol and rifle weapons. This feat allows effective use of the pistol and rifle weapons.
- +**Use**Automatic.
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-===== Recently Added Feats ===== +
-Editor's noteAll should be sorted25.5.2025 +
-If you find something is missing, write it on arkhalia discord and ping me @bepis (@Razýtko) +
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en/feat-new.1748264138.txt.gz · Last modified: 2025/05/26 12:55 by juras17