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en:modulebuilding:encounters [2025/11/17 00:14] – created shadooowen:modulebuilding:encounters [2025/11/17 00:16] (current) shadooow
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 Never pinpoint paint the rectangles on the floor to copy the walkable terrain. Never pinpoint paint the rectangles on the floor to copy the walkable terrain.
  
-{{:en:modulebuilding:spawnbad.png?400|{{:en:modulebuilding:spawnbad1.png?400|NOT THIS WAY!!!}}}}+{{:en:modulebuilding:spawnbad.png?400|{{:en:modulebuilding:spawnbad1.png?400|NOT THIS WAY!!!}}
  
 Not only this won't be 100% and smart players moving via mouse might be able to move through and not spawn your encounter, it is needless. The encounters and triggers do work regardless of their Z positions, so pain it from top down to include non-walkable parts. Not only this won't be 100% and smart players moving via mouse might be able to move through and not spawn your encounter, it is needless. The encounters and triggers do work regardless of their Z positions, so pain it from top down to include non-walkable parts.
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 Never add multiple creatures of different CR (Challenge Rating) into one encounter. Again, there is no randomization. Encounter will select creatures based on entering player's party power. This means that if a level 40 spawns this encounter it will always spawn Shadow Fiend and in this exact case Zombie Warriors (1 and 5). And that can be exploited and abused again. You just don't have control over what vanilla encounter actually spawns. Never add multiple creatures of different CR (Challenge Rating) into one encounter. Again, there is no randomization. Encounter will select creatures based on entering player's party power. This means that if a level 40 spawns this encounter it will always spawn Shadow Fiend and in this exact case Zombie Warriors (1 and 5). And that can be exploited and abused again. You just don't have control over what vanilla encounter actually spawns.
  
-Therefore, use either one creature per encounter or make sure that the CR of the creatures inside encounter is identical. If it is not then it might always spawn two creatures A or two creatures B. Note that even if all creatures have same CR, it might still not spawn all of them. If they have same CR then it is random and the encounter can spawn either 2x creatureA or 2x creatureB or both once.+Therefore, use either one creature per encounter or make sure that the CR of the creatures inside encounter is identical. If it is not then it might always spawn two creatures A or two creatures B. Note that even if all creatures have same CR, it might still not spawn all of them. If they have same CR then it is random and the encounter can spawn either 2x creature A or 2x creature B or both once.
  
 The Unique flag doesn't help much. Flagging a creature by this flag should enforce a maximum limit of 1 copy of this creature in spawn. However, it doesn't mean that the creature will be always spawned. That is still random (if all creatures have same CR) or based on player's party power. So the badly setup encounter on images above would ever spawn Shadow Fiend if a level 5+ enters the encounter. Roughly. The Unique flag doesn't help much. Flagging a creature by this flag should enforce a maximum limit of 1 copy of this creature in spawn. However, it doesn't mean that the creature will be always spawned. That is still random (if all creatures have same CR) or based on player's party power. So the badly setup encounter on images above would ever spawn Shadow Fiend if a level 5+ enters the encounter. Roughly.
en/modulebuilding/encounters.1763338441.txt.gz · Last modified: 2025/11/17 00:14 by shadooow