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en:modulebuilding:pathfinding-common-issues [2026/01/15 12:15] juras17en:modulebuilding:pathfinding-common-issues [2026/01/16 11:43] (current) – [Do not put solid placeable right next to tile solid object] juras17
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 ==== Important note ==== ==== Important note ====
  
-For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tilset is broken.+For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tileset is broken. 
 + 
 + 
 +===== Organize properly the plceables ===== 
 + 
 +As it was mentioned in the [[en:modulebuilding:pathfinding-introduction]], when path is being found in the tileset, the character starts to move and it looks like it tries to avoid **placeables** on the route to the destination.  
 + 
 +There is several rules of thumb about properly placing the placeables to not have the character stucked on the route. 
 + 
 +==== Do not put placeables across multiple tiles ==== 
 + 
 +This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc. 
 + 
 +It may confuse the pathfinding mechanism. 
 + 
 +**Good and bad position of the tree in tiles: 
 +** 
 +{{:en:modulebuilding:walkmesh-tree-good.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-bad.jpg?300|}} 
 + 
 +==== Do not put two solid placeables with no space for the character ==== 
 + 
 +This is the recipe for having the character stucked: Two solid placeables shall be not placed together with so small space that the character can't fit in between. 
 + 
 +**Good and bad positioning of the Log and Tree: 
 +** 
 + 
 +{{:en:modulebuilding:walkmesh-placeable-close-good.jpg?200|}} {{:en:modulebuilding:walkmesh-placeable-close-bad.jpg?200|}} 
 + 
 + 
 +==== Do not put solid placeable right next to tile solid object ==== 
 + 
 +Similar applies when you place big placeable so close to the tileset object (like another tree od stone or wall) that character can't walk acrooss. 
 + 
 +In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly. Sometimes it does, sometimes it doesn't. 
  
  
en/modulebuilding/pathfinding-common-issues.1768479341.txt.gz · Last modified: 2026/01/15 12:15 by juras17