en:modulebuilding:pathfinding-common-issues
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:modulebuilding:pathfinding-common-issues [2026/01/15 12:43] – juras17 | en:modulebuilding:pathfinding-common-issues [2026/01/16 11:43] (current) – [Do not put solid placeable right next to tile solid object] juras17 | ||
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| ==== Important note ==== | ==== Important note ==== | ||
| - | For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tilset | + | For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tileset |
| Line 57: | Line 57: | ||
| ==== Do not put two solid placeables with no space for the character ==== | ==== Do not put two solid placeables with no space for the character ==== | ||
| - | This is receipt | + | This is the recipe |
| **Good and bad positioning of the Log and Tree: | **Good and bad positioning of the Log and Tree: | ||
| Line 65: | Line 65: | ||
| + | ==== Do not put solid placeable right next to tile solid object ==== | ||
| + | |||
| + | Similar applies when you place big placeable so close to the tileset object (like another tree od stone or wall) that character can't walk acrooss. | ||
| + | |||
| + | In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly. Sometimes it does, sometimes it doesn' | ||
en/modulebuilding/pathfinding-common-issues.1768481039.txt.gz · Last modified: 2026/01/15 12:43 by juras17
