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en:modulebuilding:randomtraps [2025/11/13 23:38] – [Static Traps On Objects] shadooowen:modulebuilding:randomtraps [2025/11/13 23:39] (current) – [Static Traps On Objects] shadooow
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 If you trapped some object such as door or placeable, you will probably want it to grant experiences for disarming and to respawn. If you trapped some object such as door or placeable, you will probably want it to grant experiences for disarming and to respawn.
  
-First of all, set the object script **//sh_trap_disarm//** into OnDisarm event.+First of all, set the object script **//trap_respawn//** into OnDisarm event.
  
 {{:en:modulebuilding:statictrap.png?400|}} {{:en:modulebuilding:statictrap.png?400|}}
  
-If the trap is one-shot then add also **//trap_respawn//** script into OnTrapTriggered event.+If the trap is one-shot then add also **//trap_triggered//** script into OnTrapTriggered event.
  
 By default the trap will respawn with same type, DCs in about 1250-1450 seconds. You can change this via these variables: By default the trap will respawn with same type, DCs in about 1250-1450 seconds. You can change this via these variables:
en/modulebuilding/randomtraps.1763077119.txt.gz · Last modified: 2025/11/13 23:38 by shadooow