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en:ruleset [2025/06/18 22:52] – [Weapons] shadooowen:ruleset [2026/02/28 22:12] (current) – [Item Properties] shadooow
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   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.
   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.
-  * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.+  * Vampiric regeneration will no longer work against variety of creatures without blood - skeletal undeads, constructs.
   * Mighty property stacks on different items.   * Mighty property stacks on different items.
   * Haste grants only +1 AC instead of +4 AC.   * Haste grants only +1 AC instead of +4 AC.
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   * All spellcasters are now spontaneous and select spells known during level up.   * All spellcasters are now spontaneous and select spells known during level up.
   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.
-  * There are three types of spell points. Intelligence based spellcasters are using **Arcana**, Charisma based spellcasters are using **Power** and Wisdom based spellcasters are using **Mana**. If you combine two spellcasting classes of same casting ability, you can share the spellpoints.+  * There are three types of spell points. Arcane spellcasters are using **Arcana** and divine spellcaster are using **Mana**. If you combine two spellcasting classes of same type, you can share the spellpoints and sum them together.
   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.
   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.
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 ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial |
 ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial |
-^ Polearms | **Spear** | 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed | +^ Polearms | **Spear** | 1d8 | x3 | Piercing | Medium | Simple or Druid | :!: was large; \\ is now one-handed | 
-^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial |+^ ::: | **Halberd** | 1d10 | 19-20/x2 | Piercing and Slashing | Large | Martial |
 ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 |
 ^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | ^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue |
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 ^ Bows | **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | ^ Bows | **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot |
 ^ ::: | **Longbow** | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | ^ ::: | **Longbow** | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot |
-^ Gnome weapons | **Pistol** | 1d8 | x4 | Piercing | Small | Firearms | can be equipped in off-hand slot |+^ Gnome weapons | **Pistol** | 1d8 | x3 | Piercing | Small | Firearms | can be equipped in off-hand slot |
 ^ ::: | **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | ^ ::: | **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier |
  
en/ruleset.1750287128.txt.gz · Last modified: 2025/06/18 22:52 by shadooow