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en:ruleset [2026/01/18 06:52] – [Weapons] shadooowen:ruleset [2026/02/28 22:12] (current) – [Item Properties] shadooow
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   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.
   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.
-  * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.+  * Vampiric regeneration will no longer work against variety of creatures without blood - skeletal undeads, constructs.
   * Mighty property stacks on different items.   * Mighty property stacks on different items.
   * Haste grants only +1 AC instead of +4 AC.   * Haste grants only +1 AC instead of +4 AC.
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 ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial |
 ^ Polearms | **Spear** | 1d8 | x3 | Piercing | Medium | Simple or Druid | :!: was large; \\ is now one-handed | ^ Polearms | **Spear** | 1d8 | x3 | Piercing | Medium | Simple or Druid | :!: was large; \\ is now one-handed |
-^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial |+^ ::: | **Halberd** | 1d10 | 19-20/x2 | Piercing and Slashing | Large | Martial |
 ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 |
 ^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | ^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue |
en/ruleset.1768719174.txt.gz · Last modified: 2026/01/18 06:52 by shadooow