en:ruleset
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:ruleset [2026/01/27 13:14] – [Weapons] shadooow | en:ruleset [2026/07/18 21:40] (current) – added critical doom description narsil | ||
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| * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds. | * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds. | ||
| * Items with AC Dodge bonus (as we have more than boots) doesn' | * Items with AC Dodge bonus (as we have more than boots) doesn' | ||
| - | * Vampiric regeneration | + | * Vampiric regeneration will no longer work against variety of creatures without blood - skeletal undeads, constructs. |
| * Mighty property stacks on different items. | * Mighty property stacks on different items. | ||
| * Haste grants only +1 AC instead of +4 AC. | * Haste grants only +1 AC instead of +4 AC. | ||
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| ===== Saving Throws ===== | ===== Saving Throws ===== | ||
| * 1 is not an automatic failure on saving throws anymore. | * 1 is not an automatic failure on saving throws anymore. | ||
| + | * **Critical Doom:** Some monsters are exceptions to this rule. When resisting a spell or special ability used by a creature with Critical Doom, a natural 1 on the saving throw is an automatic failure. This does not affect attack rolls. | ||
| * Spellcraft bonus to saving throws works only against spells, not monster special abilities. | * Spellcraft bonus to saving throws works only against spells, not monster special abilities. | ||
| * Divine Grace and Dark Blessing feats bonus is now capped by class level. Paladin and Blackguard levels stacks for this purpose. | * Divine Grace and Dark Blessing feats bonus is now capped by class level. Paladin and Blackguard levels stacks for this purpose. | ||
en/ruleset.1769519648.txt.gz · Last modified: 2026/01/27 13:14 by shadooow
