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        <title>Crafting Guide - fixed some armor errors</title>
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        <description>Crafting Guide

[Crafting room]

Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and all of the workstations described in this guide.

	*  Basic crafting tools can be bought from the trader in the crafting room.</description>
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        <title>Set Items</title>
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        <description>Set Items

Collect every item in a set to unlock its special, powerful bonuses.

This is not a complete list of available items; every entry was contributed by players. If you have an unlisted item and would like to share it with the community, take a screenshot and post it in the</description>
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        <title>Baleful Polymorph</title>
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        <description>Baleful Polymorph

School: Transmutation
Caster Level: Druid 5, Sorcerer/Wizard 5
Components: V, S
Range: Close
Target: One creature
Duration: Permanent
Saving Throw: Fortitude negates, Will partial
Spell Resistance: Yes

As Polymorph, except that you change the subject into a Small or smaller animal of no more than 1 HD (such as a dog, lizard or toad). If the new form would prove fatal to the creature, the target gets a +4 bonus on the save. If the spell succeeds, the subject must also make a W…</description>
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        <title>Warlock - standarization</title>
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        <description>Warlock



Warlocks are born, not made. Their ancestors traded portions of their soul for magical power, and warlocks inherit this power. Unlike sorcerers or wizards, rather than harnessing magic through the guidelines of a spell, they manipulate the supernatural energy infusing them with will alone. The demand to further the goals of the originators of the pact, or to fight them, drives many to adventuring.</description>
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        <title>Thaumaturgist - standarization</title>
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The thaumaturgist delves into the secrets of summoning, enhancing the power of conjured creatures and calling forth allies from beyond mortal realms. Devoted to the art of summoning, a thaumaturgist forges pacts with extraplanar entities, strengthening their summons and expanding their magical reach.</description>
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        <title>Tempest - standarization</title>
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The Tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a Tempest and her two blades, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone - least of all poets. The Tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.</description>
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        <title>Swashbuckler - standarization</title>
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        <description>Swashbuckler



The Swashbuckler embodies the concepts of daring and panache.  Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making them a versatile character indeed.

Class Type</description>
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        <title>Stormlord - standarization</title>
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Stormlords are the agents of Talos, inflicting destructive rampages wherever they wander. Talos cares only that they call up storms or engage in spectacular acts of violence. Stormlords often live as brigands, indulging their personals desires for wealth, food, luxury and wanton behavior as they crave random, spectacular acts of violence.</description>
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        <title>Skullclan Hunter - standarization</title>
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        <description>Skullclan Hunter



The Skullclan Hunter is the acclaimed foe of unlife. He champions life by tracking and eradicating all creatures that mock it with evil intent. His devotion to his task is such that he spends moonless nights and weary days tracking undead to their lairs, or, when possible, joining a military band that is likely to come across a legion of the dead.</description>
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        <title>Shou Disciple - standarization</title>
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Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk&#039;s training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.</description>
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        <title>Shining Blade of Heironeous - standarization</title>
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Heironeous&#039;s teachings focus on promoting good through the use of armed force. Those among Heironeous&#039;s servants, both clerics and paladins, who aspire to become weapons in their deity&#039;s unending war against evil hope one day to enter the Shining Blades. The Shining Blades of Heironeous is an order of knights dedicated to prowess in melee combat, which is achieved through prayer, devotion, and asceticism. Members of the Shining Blades have an austere and simple lif…</description>
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        <description>Sharpshooter



Some warriors rely on strength or speed. A Sharpshooter relies on precision. Through discipline, weapon mastery, and battlefield awareness, a Sharpshooter turns firearms into instruments of exact, efficient death.

Class Type: Prestige class.</description>
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        <title>Sacred Fist - standarization</title>
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        <description>Sacred Fist



Sacred fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them nor their deity.</description>
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        <description>Mystic Theurghe



Blurring the line between divine and arcane, the Mystic Theurge draws power from divine sources and musty tomes alike. While most spellcasters choose but one path to magical power, the Mystic Theurge chooses to walk two roads at once, mastering spells common to both cleric and wizard.  This weaving of both the arcane and the divine allows the Mystic Theurge an unparalleled diversity of spells and, in time, a Mystic Theurge can learn to cast almost any spell.</description>
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        <title>Iron Body Disciple - standarization</title>
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        <description>Iron Body Disciple



Some warriors temper steel; iron body disciples temper their own flesh. Through relentless conditioning and mastery of disciplined combat, they learn to turn raw strength into precise, devastating strikes, unleash brutal flurries, and shrug off wounds that would cripple lesser combatants. As their training advances, muscle and bone become as unyielding as iron, leaving no vulnerable point for an enemy to exploit.</description>
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Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands.</description>
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        <title>Hierophant - standarization</title>
        <link>http://www.arkhalia.pw/wiki/doku.php/en:class-changes:hierophant?rev=1785842913&amp;do=diff</link>
        <description>Hierophant



A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream. The Hierophant prestige class is open to power divine spellcasters who are approaching access to the strongest and most difficult divine spells. They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel.</description>
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