Table of Contents
Champion of Corellon
“When an arrow will not suffice, when no spell will overcome, a stout heart and a sharp blade may prevail. With Corellon's grace, I fear no foe who stands within reach of my sword.”
Many evil warriors believe that elves, while dangerous in ranged combat, have no stomach for melee. They expect that elves would fall like leaves in an autumn windstorm once the battle becomes the work of sword and axe rather than arrow and spell. These warriors have never encountered a Champion of Corellon Larethian.
The Champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior. All elves admire the grace, discipline, and skill necessary to become a swordmaster, and the Champion of Corellon Larethian is the very paragon of elven swordmanship. Clad in shining elven mail or plate, the Champion relies on quickness, agility, and an almost scholarly study of swordplay instead of brute power.
As the name suggests, a Champion of Corellon Larethian holds a special place in elf society. Large temples of Corellon Larethian often host groups of Champions who serve as elite temple guards, advisors and bodyguards to elf rulers, and questing knights in the service of the whole elf race.
Class Type: Prestige class.
Hit Die: d10.
Proficiencies: The Champion of Corellon gains no weapon or armor proficiency.
Skill Points: 2 + Int Modifier.
Class Skills: Concentration, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Spellcraft.
Primary Saving Throw(s): Fort, Will.
Base Attack Bonus: +1/level.
Primary Ability: Dexterity.
Maximum Level: 10.
Spellcasting: None.
Requirements
Race: Any elven or half-elven.
Alignment: Any non-evil.
Feats: Heavy Armor Proficiency, Dodge, Expertise, Weapon Focus (light blades) or Weapon Focus (heavy blades)
Skills: Lore 2, Persuade 4.
Base Attack Bonus: +7.
Special: Must worship Corellon Larethian. (Clerics taking this class must have two of the following domains: Good, Magic, Protection, War)
Special: A book of Champion of Corellon is required to unlock the class.
Level Progression
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +2 | Bonus Feat, Corellon's Blessing |
| 2 | +2 | +3 | +0 | +3 | Superior Defense +1 |
| 3 | +3 | +3 | +1 | +3 | Elegant Strike |
| 4 | +4 | +4 | +1 | +4 | Bonus Feat, Superior Defense +2 |
| 5 | +5 | +4 | +1 | +4 | Unimpeded Movement |
| 6 | +6 | +5 | +2 | +5 | Superior Defense +3 |
| 7 | +7 | +5 | +2 | +5 | Bonus Feat |
| 8 | +8 | +6 | +2 | +6 | Superior Defense +4 |
| 9 | +9 | +6 | +3 | +6 | Corellon's Wrath |
| 10 | +10 | +7 | +3 | +7 | Bonus Feat, Superior Defense +5 |
Class Features
| Feature | Level(s) | Description |
|---|---|---|
| Corellon's Blessing | 1 | You gain the ability to heal wounds by touch, much like a Paladin's Lay on Hands ability. Each day you can heal a total number of hitpoints of damage equal to your Champion level x your Charisma modifier (minimum 1). For example, a 6th level Champion of corellon with a Charisma score of 14 can heal 12 points of damage per day. You can choose to divide the healing among multiple recipients and you don't have to do it all at once. Using this ability is a standard action. You can use any or all of this healing power to deal damage to undead creatures. Using Corellon's blessing in this way requires a successful melee touch attack and doesn't provoke attacks of opportunity. You decide how much of your daily allotment of healing to use as damage after successfully touching your undead foe. If you have levels in Paladin, you add your levels of Champion of Corellon and Paladin together and determine your ability to heal accordingly (although if you have a Charisma score lower than 12, your Paladin levels do not contribute to your ability to heal). Use: Selected. |
| Superior Defense | 2, 4, 6, 8, 10, 18, 21, 24, 27, 30 | Increases the maximum Dexterity bonus allowed by medium or heavy armor. The total bonus is shown in the level progression. With Masterwork armor +2max bonus and superior defense +5 the Cap is +7 maximum Dex bonus. Use: Automatic. |
| Elegant Strike | 3 | Upon reaching 3rd level, you become able to place your attacks where they deal greater damage. You apply your Dexterity modifier as a bonus on damage rolls (in addition to any Strength bonus you may have) with any of the following weapons: longsword, rapier or scimitar. This bonus cannot exceed the Strength modifier. Use: Automatic. |
| Unimpeded Movement | 5 | Your extraordinary agility allows you to benefit from Evasion and Improved Evasion feats even in medium or heavy armor. Use: Automatic. |
| Corellon's Wrath | 9 | At 9th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 turn. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day). Use: Selected. |
| Bonus Feat | 1, 4, 7, 10 | Gain a bonus feat at the listed Champion of Corellon levels, subject to the feat's prerequisites. Use: Selected. |
Epic Champion of Corellon
Epic Feature Progression
| Class Level | Class Features |
|---|---|
| 11 | Epic Champion of Corellon |
| 18 | Superior Defense +6 |
| 21 | Superior Defense +7 |
| 24 | Superior Defense +8 |
| 27 | Superior Defense +9 |
| 30 | Superior Defense +10 |
Notes
Ex-Champions of Corellon
Few Champions of Corellon Larethian ever turn to evil, but it occasionally happens. If your alignment changes to evil, you are expelled from the order and lose the supernatural abilities derived from this class (Corellon's Blessing and Corellon's Wrath). However, you are not barred from gaining more levels in this class if you so desire. You can continue to refine the combat techniques you have learned, but you cannot make use of the class's supernatural abilities.
