Table of Contents
Fist of Raziel
The fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil. Its members include large numbers of paladins, as well as lawful good clerics, fighters, rangers, and occasionally warriors. While Sealtiel champions those who defend good communities from evil assault, Raziel’s crusaders lead the charge against evil wherever it is found. Smiting evil is their mission and their specialty.
To become a fist of Raziel, a character must already possess some degree of divine spellcasting ability, so members of the class generally begin as paladins or clerics, less often as fighter/clerics or ranger/clerics. Perhaps strangely, the order includes a number of ex-barbarians who first multiclassed as clerics and then adopted the fist of Raziel prestige class. These ferocious warriors seem to be drawn to Raziel’s crusading creed.
The fists of Raziel are an elite, ordered, and disciplined fighting force. To make best use of their power, however, they typically serve as leaders or advisors to adventuring parties, military strike teams, or the armies of good kingdoms, working with members of other classes instead of with each other.
Class Type: Prestige class.
Hit Die: d10.
Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields.
Skill Points: 2 + Int Modifier.
Class Skills: Concentration, Discipline, Heal, Lore, Persuade.
Primary Saving Throw(s): Fort.
Base Attack Bonus: +1/level.
Primary Ability: Charisma.
Maximum Level: 10.
Spellcasting: Advances existing spellcasting or invocations as described in Class Features.
Requirements
Alignment: Lawful Good.
Base Attack Bonus: +6.
Feats: Power Attack, Servant of The Heavens.
Skills: Persuade 5 ranks, Lore 5 ranks.
Spellcasting: Able to cast Divine Favor
Special: a book of Fist of Raziel is required to unlock the class.
Level Progression
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features | Spells per Day |
|---|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Good-Aligned Smite, Magic Circle against Evil, Smite Evil 1/day | |
| 2 | +2 | +3 | +0 | +0 | +1 level of existing divine spellcasting class | |
| 3 | +3 | +3 | +1 | +1 | Smite Evil 2/day (Confirming) | +1 level of existing divine spellcasting class |
| 4 | +4 | +4 | +1 | +1 | Sanctify Martial Strike | +1 level of existing divine spellcasting class |
| 5 | +5 | +4 | +1 | +1 | Smite Evil 3/day (Holy) | +1 level of existing divine spellcasting class |
| 6 | +6 | +5 | +2 | +2 | +1 level of existing divine spellcasting class | |
| 7 | +7 | +5 | +2 | +2 | Smite Evil 4/day (Fiendsmite) | +1 level of existing divine spellcasting class |
| 8 | +8 | +6 | +2 | +2 | +1 level of existing divine spellcasting class | |
| 9 | +9 | +6 | +3 | +3 | Smite Evil 5/day (Chain) | +1 level of existing divine spellcasting class |
| 10 | +10 | +7 | +3 | +3 | Holy Martial Strike | +1 level of existing divine spellcasting class |
Class Features
| Feature | Level(s) | Description |
|---|---|---|
| Magic Circle against Evil | 1 | A Fist of Raziel has a permanent magic circle against evil. This adds +2 AC, immunity to mind spells and +2 saves versus all evil to all good creatures in the circle. Use: Automatic. |
| Smite Evil | 1, 3, 5, 7, 9 | Make one melee attack against an evil target, adding the Charisma modifier to the attack roll and +1 damage per Fist of Raziel class level. Use: Selected. |
| Sanctify Martial Strike | 4 | Any weapon used deals +1 damage vs. Evil, +1d4 vs. Outsider and Undead. Use: Automatic. |
| Holy Martial Strike | 10 | Any weapon used is treated as a holy weapon (+2d6 positive damage). Does not stack with Sanctify Martial Strike feat. Use: Automatic. |
| Good-Aligned Smite | 1 | When using Smite Evil, the weapon counts as good-aligned for overcoming damage reduction. Use: Automatic. |
BONUS SPELLS
Starting at level 2, upon gaining a level in Fist of Raziel, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities.
