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Table of Contents
Fist of Raziel
The Fist of Raziel represents a knightly order dedicated to the celestial patron of holy warfare against evil. Raziel's crusaders lead the charge against evil wherever it is found. Smiting Evil is their specialty.
Hit Die: d10.
Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields.
Skill Points: 2 + Int Modifier.
Primary Saving throw(s): fortitude.
Base Attack Bonus: +1/level.
Requirements:
Alignment: Lawful Good.
Base Attack Bonus: +6.
Feats: Power Attack, Servant of The Heavens.
Skills: Persuade 5 ranks, Lore 5 ranks.
Spellcasting: Able to cast Divine Favor
Special: a book of Fist of Raziel is required to unlock the class.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Magic Circle Against Evil, Smite Evil |
2nd | +2 | +3 | +0 | +0 | |
3rd | +3 | +3 | +1 | +1 | Smite Evil 2x day (all threat are critical rolls) |
4th | +4 | +4 | +1 | +1 | Sanctify Martial Strike |
5th | +5 | +4 | +1 | +1 | Smite Evil 3x day (+2d6 Holy dmg vs. Evil) |
6th | +6 | +5 | +2 | +2 | |
7th | +7 | +5 | +2 | +2 | Smite Evil 4x day (+2d8 Holy dmg vs. Outsider or Undead Evil) |
8th | +8 | +6 | +2 | +2 | |
9th | +9 | +6 | +3 | +3 | Smite Evil 5x day (Smites up to 5 additional evil creatures around original target) |
10th | +10 | +7 | +3 | +3 | Holy Martial Strike |
Class Features:
Magic Circle Against Evil - Permanent magic circle, as the spell.
Sanctify Martial Strike: Any weapon wielded gains dmg +1 vs. Evil and +1d4 vs. Outsider and Undead.
Holy Martial Strike - Any weapon wielded is treated as +2d6 Holy damage vs. Evil.
BONUS SPELLS
Starting at level 2, upon gaining a level in Fist of Raziel, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities.