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en:class-changes:fistofraziel

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Fist of Raziel


The Fist of Raziel represents a knightly order dedicated to the celestial patron of holy warfare against evil. Raziel's crusaders lead the charge against evil wherever it is found. Smiting Evil is their specialty.

Hit Die: d10.
Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields.
Skill Points: 2 + Int Modifier.
Primary Saving throw(s): fortitude.
Base Attack Bonus: +1/level.

Requirements:

Alignment: Lawful Good.
Base Attack Bonus: +6.
Feats: Power Attack, Servant of The Heavens.
Skills: Persuade 5 ranks, Lore 5 ranks.
Spellcasting: Able to cast Divine Favor
Special: a book of Fist of Raziel is required to unlock the class.

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Magic Circle Against Evil, Smite Evil
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1 Smite Evil 2x day (all threat are critical rolls)
4th +4 +4 +1 +1 Sanctify Martial Strike
5th +5 +4 +1 +1 Smite Evil 3x day (+2d6 Holy dmg vs. Evil)
6th +6 +5 +2 +2
7th +7 +5 +2 +2 Smite Evil 4x day (+2d8 Holy dmg vs. Outsider or Undead Evil)
8th +8 +6 +2 +2
9th +9 +6 +3 +3 Smite Evil 5x day (Smites up to 5 additional evil creatures around original target)
10th +10 +7 +3 +3 Holy Martial Strike

Class Features:

Magic Circle Against Evil - Permanent magic circle, as the spell.

Sanctify Martial Strike: Any weapon wielded gains dmg +1 vs. Evil and +1d4 vs. Outsider and Undead.

Holy Martial Strike - Any weapon wielded is treated as +2d6 Holy damage vs. Evil.

BONUS SPELLS

Starting at level 2, upon gaining a level in Fist of Raziel, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities.

en/class-changes/fistofraziel.1750684028.txt.gz · Last modified: 2025/06/23 13:07 by shadooow