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en:class-changes:skullclan

Skullclan Hunter

The Skullclan Hunter is the acclaimed foe of unlife. He champions life by tracking and eradicating all creatures that mock it with evil intent. His devotion to his task is such that he spends moonless nights and weary days tracking undead to their lairs, or, when possible, joining a military band that is likely to come across a legion of the dead.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: A Skullclan Hunter gains no additional proficiencies.
Skill Points: 6 + Int Modifier.
Class Skills: Bluff, Disable Trap, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Persuade, Search, Spot, Tumble.
Primary Saving Throw(s): Ref, Will.
Base Attack Bonus: +3/4 levels.
Primary Ability: Wisdom.
Maximum Level: 10.
Spellcasting: None.


Requirements

Alignment: Any Good.
Skills: Lore 8 ranks.
Feats: Turn undead, Sneak attack +2d6.
Special: a book of Skullclan Hunter is required to unlock the class.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +0 +0 +2 +2 Track Undead
2 +1 +0 +3 +3 Divine Strike
3 +2 +1 +3 +3 Immunity to Fear, Sneak Attack +1d6
4 +3 +1 +4 +4 Immunity to Disease, Protection from Evil
5 +3 +1 +4 +4 Sword of Light
6 +4 +2 +5 +5 Sneak Attack +2d6
7 +5 +2 +5 +5 Immunity to Paralysis
8 +6 +2 +6 +6 Immunity to Ability Damage
9 +6 +3 +6 +6 Sneak Attack +3d6, Sword of Darkness
10 +7 +3 +7 +7 Immunity to Energy Drain

Class Features

Feature Level(s) Description
Track Undead 1 The Skullclan Hunter gains the ability to track undead. Use: Selected.
Divine Strike 2 The Skullclan Hunter can now sneak attack the undead, dealing positive energy damage when he does so. Use: Automatic.
Sneak Attack 3, 6, 9 Deals extra damage when the target is flat-footed, cannot see the attacker, or is engaged by another opponent. The damage bonus is shown in the level progression and is not multiplied on a critical hit. Creatures immune to critical hits are normally immune to sneak attacks unless another class feature explicitly overrides that immunity. Use: Automatic.
Undead Hunter Immunities 3, 4, 7, 8, 10 As the Skullclan Hunter advances, they become immune to fear, disease, paralysis, ability damage, and energy drain. Each immunity is shown at the level where it is gained in the level progression. Use: Automatic.
Protection from Evil 4 Starting at 4th level, a skullclan hunter benefits from a permanent protection from evil effect upon himself. Use: Automatic.
Sword of Light 5 Any weapon wielded by the Skullclan Hunter now pierces the Damage Reduction of all Undead creatures. Use: Automatic.
Sword of Darkness 9 Any weapon wielded by a skullclan hunter of 9th level or higher counts as a ghost touch weapon, allowing it to hit incorporeal creatures without the usual 50% miss chance for such attacks. Use: Automatic.
en/class-changes/skullclan.txt · Last modified: 2026/08/04 13:00 by narsil